[bf1942] BFVCC & BFVC3 ?
Neal Clayton
xayd at vae-victus.org
Tue Mar 16 20:31:30 EST 2004
Agreed, I got the last build from Sunday and have had no problems
running it. I have also had no problems administering it with the
remote console app that I already had from BF. If I need more people to
be able to start/stop/edit it, I can set up Usermin commands for them to
do so, and for anything else I can give them a link to the console
commands and tell them to RTFM.
The server works (outside of the mortar and shovel bugs), and with a
full server all yesterday afternoon I didn't seem to have any memory
leaks or outrageous CPU usage, considering my server's usual capacity of
24 players.
Would it be nice if EA/Dice provided a remote admin utility as slick and
refined as other games, like the Unreal engine's web interface? Yeah,
it would be nice. Is such a thing absolutely necessary to run a
server? No.
How do you people run Linux and BSD servers if you're afraid of a
command line anyways? ;)
Lest you forget, we didn't get a Linux server for BF1942 until well
after the game's release, and didn't get a stable one until a couple
patches after the first even. The fact that they put so much effort
into this one and gave us Peter to yell at before the game's release
gets a thumbs up from me.
Rick Thompson wrote:
> I can't believe I see people complaining about the server, you people
> complaining must be new to this because I have never seen such an
> attempt to get a nix dedicated server out prior to the release of the
> game. This guy busted his ass to get it to the point it is at now and
> anyone reading this list should be able to see that.
>
> Complaining about testing? What the hell do you think you are doing
> right now? This is brand new and if your not ready to accept bugs
> being present you should not be running it. You can't have it both
> ways... new ded server released before the game is out plus fully
> tested... come on now, be serious.
>
> Complaining about communication? Man, I can't understand that at all.
> I see outstanding communication between the developer and the userbase
> taking place right here. If you honestly think this server/game
> release was poorly orchestrated you should try hosting Valve servers
> for awhile so you can gain an understanding of what the benchmark for
> a poor release is.
>
> There are some issues, that is true but do a reality check! You had a
> nix server before the game was released, you had a number of the
> initial (inevitable) bugs worked out when the game went live and you
> have people actively working to tie up loose ends as fast as you can
> find them... what else can you ask for?
>
> I won't buy the game until we can host the server. We won't host a
> server until we can sell them and we won't sell them until we have an
> admin tool available that allows control without direct machine access.
>
> Not real happy about that because I am *really* looking forward to
> this game. However, I am confident it is going to happen fast and the
> topic has been beat to death over the last couple of weeks here so I
> think the point has been made, a good admin tool will be instrumental
> to the success of this game.
>
> Even if an admin tool was available on release I still would not have
> installed the server right away. We have been doing this long enough
> to know that it can be accomplished two ways...
>
> 1. Install brand new server right away and then fight it / install
> patches every day for a week or two.
>
> 2. Wait a week or two and install a stable version in five minutes
> after the early installers have identified all the serious problems.
>
> Rick
>
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