[bf1942] BFVCC & BFVC3 ?

Neal Clayton xayd at vae-victus.org
Tue Mar 16 20:31:30 EST 2004

Agreed, I got the last build from Sunday and have had no problems 
running it.  I have also had no problems administering it with the 
remote console app that I already had from BF.  If I need more people to 
be able to start/stop/edit it, I can set up Usermin commands for them to 
do so, and for anything else I can give them a link to the console 
commands and tell them to RTFM.

The server works (outside of the mortar and shovel bugs), and with a 
full server all yesterday afternoon I didn't seem to have any memory 
leaks or outrageous CPU usage, considering my server's usual capacity of 
24 players.

Would it be nice if EA/Dice provided a remote admin utility as slick and 
refined as other games, like the Unreal engine's web interface?  Yeah, 
it would be nice.  Is such a thing absolutely necessary to run a 
server?  No.

How do you people run Linux and BSD servers if you're afraid of a 
command line anyways? ;)

Lest you forget, we didn't get a Linux server for BF1942 until well 
after the game's release, and didn't get a stable one until a couple 
patches after the first even.  The fact that they put so much effort 
into this one and gave us Peter to yell at before the game's release 
gets a thumbs up from me.

Rick Thompson wrote:

> I can't believe I see people complaining about the server, you people 
> complaining must be new to this because I have never seen such an 
> attempt to get a nix dedicated server out prior to the release of the 
> game. This guy busted his ass to get it to the point it is at now and 
> anyone reading this list should be able to see that.
> Complaining about testing? What the hell do you think you are doing 
> right now? This is brand new and if your not ready to accept bugs 
> being present you should  not be running it. You can't have it both 
> ways... new ded server released before the game is out plus fully 
> tested... come on now, be serious.
> Complaining about communication? Man, I can't understand that at all. 
> I see outstanding communication between the developer and the userbase 
> taking place right here. If you honestly think this server/game 
> release was poorly orchestrated you should try hosting Valve servers 
> for awhile so you can gain an understanding of what the benchmark for 
> a poor release is.
> There are some issues, that is true but do a reality check! You had a 
> nix server before the game was released, you had a number of the 
> initial (inevitable) bugs worked out when the game went live and you 
> have people actively working to tie up loose ends as fast as you can 
> find them... what else can you ask for?
> I won't buy the game until we can host the server. We won't host a 
> server until we can sell them and we won't sell them until we have an 
> admin tool available that allows control without direct machine access.
> Not real happy about that because I am *really* looking forward to 
> this game. However, I am confident it is going to happen fast and the 
> topic has been beat to death over the last couple of weeks here so I 
> think the point has been made, a good admin tool will be instrumental 
> to the success of this game.
> Even if an admin tool was available on release I still would not have 
> installed the server right away. We have been doing this long enough 
> to know that it can be accomplished two ways...
> 1. Install brand new server right away and then fight it / install 
> patches every day for a week or two.
> 2. Wait a week or two and install a stable version in five minutes 
> after the early installers have identified all the serious problems.
> Rick
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