[bf1942] BFVCC & BFVC3 ?
InCisT at Popsikle.net
Tue Mar 16 22:30:25 EST 2004
Neal Clayton wrote:
> Agreed, I got the last build from Sunday and have had no problems
> running it. I have also had no problems administering it with the
> remote console app that I already had from BF. If I need more people
> to be able to start/stop/edit it, I can set up Usermin commands for
> them to do so, and for anything else I can give them a link to the
> console commands and tell them to RTFM.
> The server works (outside of the mortar and shovel bugs), and with a
> full server all yesterday afternoon I didn't seem to have any memory
> leaks or outrageous CPU usage, considering my server's usual capacity
> of 24 players.
> Would it be nice if EA/Dice provided a remote admin utility as slick
> and refined as other games, like the Unreal engine's web interface?
> Yeah, it would be nice. Is such a thing absolutely necessary to run a
> server? No.
> How do you people run Linux and BSD servers if you're afraid of a
> command line anyways? ;)
> Lest you forget, we didn't get a Linux server for BF1942 until well
> after the game's release, and didn't get a stable one until a couple
> patches after the first even. The fact that they put so much effort
> into this one and gave us Peter to yell at before the game's release
> gets a thumbs up from me.
> Rick Thompson wrote:
>> I can't believe I see people complaining about the server, you people
>> complaining must be new to this because I have never seen such an
>> attempt to get a nix dedicated server out prior to the release of the
>> game. This guy busted his ass to get it to the point it is at now and
>> anyone reading this list should be able to see that.
>> Complaining about testing? What the hell do you think you are doing
>> right now? This is brand new and if your not ready to accept bugs
>> being present you should not be running it. You can't have it both
>> ways... new ded server released before the game is out plus fully
>> tested... come on now, be serious.
>> Complaining about communication? Man, I can't understand that at all.
>> I see outstanding communication between the developer and the
>> userbase taking place right here. If you honestly think this
>> server/game release was poorly orchestrated you should try hosting
>> Valve servers for awhile so you can gain an understanding of what the
>> benchmark for a poor release is.
>> There are some issues, that is true but do a reality check! You had a
>> nix server before the game was released, you had a number of the
>> initial (inevitable) bugs worked out when the game went live and you
>> have people actively working to tie up loose ends as fast as you can
>> find them... what else can you ask for?
>> I won't buy the game until we can host the server. We won't host a
>> server until we can sell them and we won't sell them until we have an
>> admin tool available that allows control without direct machine access.
>> Not real happy about that because I am *really* looking forward to
>> this game. However, I am confident it is going to happen fast and the
>> topic has been beat to death over the last couple of weeks here so I
>> think the point has been made, a good admin tool will be instrumental
>> to the success of this game.
>> Even if an admin tool was available on release I still would not have
>> installed the server right away. We have been doing this long enough
>> to know that it can be accomplished two ways...
>> 1. Install brand new server right away and then fight it / install
>> patches every day for a week or two.
>> 2. Wait a week or two and install a stable version in five minutes
>> after the early installers have identified all the serious problems.
>> Outgoing mail is certified Virus Free.
>> Checked by AVG anti-virus system (http://www.grisoft.com).
>> Version: 6.0.611 / Virus Database: 391 - Release Date: 3/3/2004
its the users on the command line most people are afraid of.
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