[bf1942] High CPU load in BF:V linux server

Peter Chang peter.chang at dicecanada.com
Tue Mar 16 07:10:47 EST 2004


From: Andrei Rjeousski [mailto:andrv at myrealbox.com]
Subject: [bf1942] High CPU load in BF:V linux server



With the release of bf:v i've removed EOD server and installed latest bfv
server. Today was not a good day... First of I tried running 30 people on
BFV server but people complained about the lag... so ive put it down to 24
but people were still complaining. So ive had to reduce number of spots on
DC server down to 24 as well. Now it seems to run alot smoother and no one
complains, however from console, i can see that the game usually starts with
around 30% util, but sometimes jumps to 100% and even 200%. Fps drop down to
20 and people start getting rubber skating effect. 

eek! this is running  a single instance on the machine? i've not seen it
this bad ever. are you running coop? (i'm trying to figure out if bot
computation is also mixed w/ the normal physics stuff)
 

Could anyone suggest me what can be done about the lag? It is NOT a network
lag, since we have a full 100mbit line to the server. I know BF1942 was
limiting server to 60fps, is there any reason why the same was removed for
BFV?

andreas pointed out to me that my fps computation was wrong, but i haven't
sat down to figure out what i had screwed up there. this # alone is probably
not a good thing to look at, but the utilization is scary.
 
\p
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