[bf1942] Vietnam dedicated server?
dave at pmmci.com
Wed Mar 10 10:59:19 EST 2004
I think lightcubed agreed to host bf:v again according to andreas. If you
need another alternative, let me know.
Nice to hear you¹re trying a lot of build environments. - Since you¹re
using a mac - A Mac server build would be VERY Cool (Client obviously is my
wet dream :)
If you need more build/test environments, let me know I have nearly every
linux/bsd flavour in my lab.
I¹m verifying my ldconfig env, I don¹t see any issues thus far.
Nice to have you around, Peter.
On 3/10/04 7:50 AM, "Peter Chang" <peter.chang at dicecanada.com> wrote:
> [ meta : i only joined last night so hopefully i'm not breaking some
> ettiquette here by not catching up w/ all 10,000 messages and only searching
> for the message andreas forwarded me ]
> From: Andreas Fredriksson
> Subject: RE: [bf1942] Vietnam dedicated server?
>> > To be honest I wouldn't know. What I do know is that there's a very
>> > gentleman helping the DICE Canada team with the Linux server so it's up to
>> > that office to make arrangements for releases.
> still not an 'official' notice, but i wanted send an update
> first, i am a contractor, not a dice employee, and as such no arrangments have
> been made for me staying past the initial delivery date. any bugs are all my
> fault :-) (we'll get to the shortcomings that i know about in a third or
> second, i can confirm that andy berdan (andy.berdan at dicecanada.com) is the
> owner of the bfv dedicated servers (win32 and linux) after yesterday's brain
> third, ea wasn't keen (see point one on why i don't know the actual wording
> used) on early releasing linux servers. their own testing of the linux stuff
> has been zero.
> fourth, would it be possible for the person (or company) hosting the bf1942
> stuff to host the bfv files? either way could they send me (probably best not
> to spam the entire list) mail at either the dice or cs address so that i
> (andy's on vacation now and will likely be so until after the ok) can arrange
> fifth, i tried to make the bfv server experience live up to what you've come
> to expect having andreas and joakim's 1.6, but there are some differences that
> come to mind. the two biggies are packaging and remote admin.
> packaging -
> i followed the 1.6 strategy of shipping both dynamic and static binaries w/
> one difference. the bfv1942 .static is completely static. ld complained that
> some symbol (i can't find it in my notes right now) wasn't available in the
> libc.a version. my understanding of the issue is that some systems either
> don't have dynamic versions or have differnet versions of libstdc++. i play
> some linker games and get the following from ldd. is this ok?
> libncurses.so.5 => /lib/libncurses.so.5 (0x40020000)
> libpthread.so.0 => /lib/libpthread.so.0 (0x4005f000)
> libdl.so.2 => /lib/libdl.so.2 (0x400b1000)
> libc.so.6 => /lib/libc.so.6 (0x400b4000)
> libm.so.6 => /lib/libm.so.6 (0x401e6000)
> /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
> additionally, i only really tested this on my systems here: debian 2.2.x on a
> 1.7 p4 and mandrake 2.4.x on virtual pc on mac os x :-) like bf1942 it doesn't
> do anything really whacky (systemwise :-), but it would be good to get a
> sanity check from the viewing public.
> remote admin -
> andreas mentioned the remote console to me before leaving, but not knowing how
> to test it i just asked around here. no one around here really knew either so
> all did was connect, run a few commands, and quit. needless to say this was
> not sufficient. i've moslty locally merged all of the remote console fixes,
> but this will probably not be in the 1.0 release (win32 or linux).
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