[bf1942] Vietnam dedicated server?

Steve Getman steve at lightcubed.com
Wed Mar 10 11:30:33 EST 2004

Yep I'll be hosting it.

URL will be http://bfvietnam.lightcubed.com (up tonight)

The BF1942 forums have been expanded to include discussion lists for the
Vietnam server as well.  The board on the Vietnam site will be using the
same database as the BF1942 site so usernames and passwords will remain
the same and any issues which apply to both will be in one place.


Steve Getman
steve at lightcubed.com

<quote who="David Snodgrass">
> I think lightcubed agreed to host bf:v again according to andreas. If you
> need another alternative, let me know.
> Nice to hear you¹re trying a lot of build  environments. - Since you¹re
> using a mac -  A Mac server build would be VERY Cool (Client obviously is
> my
> wet dream :)
> If you need more build/test environments, let me know ­ I have nearly
> every
> linux/bsd flavour in my lab.
> I¹m verifying my ldconfig env, I don¹t see any issues thus far.
> Nice to have you around, Peter.
> ./dave
> On 3/10/04 7:50 AM, "Peter Chang" <peter.chang at dicecanada.com> wrote:
>> [ meta : i only joined last night so hopefully i'm not breaking some
>> ettiquette here by not catching up w/ all 10,000 messages and only
>> searching
>> for the message andreas forwarded me ]
>> From: Andreas Fredriksson
>> Subject: RE: [bf1942] Vietnam dedicated server?
>>> > To be honest I wouldn't know. What I do know is that there's a very
>>> talented
>>> > gentleman helping the DICE Canada team with the Linux server so it's
>>> up to
>>> > that office to make arrangements for releases.
>> still not an 'official' notice, but i wanted send an update
>> first, i am a contractor, not a dice employee, and as such no
>> arrangments have
>> been made for me staying past the initial delivery date. any bugs are
>> all my
>> fault :-) (we'll get to the shortcomings that i know about in a third or
>> fourth).
>> second, i can confirm that andy berdan (andy.berdan at dicecanada.com) is
>> the
>> owner of the bfv dedicated servers (win32 and linux) after yesterday's
>> brain
>> dump.
>> third, ea wasn't keen (see point one on why i don't know the actual
>> wording
>> used) on early releasing linux servers. their own testing  of the linux
>> stuff
>> has been zero.
>> fourth, would it be possible for the person (or company) hosting the
>> bf1942
>> stuff to host the bfv files? either way could they send me (probably
>> best not
>> to spam the entire list) mail at either the dice or cs address so that i
>> (andy's on vacation now and will likely be so until after the ok) can
>> arrange
>> something.
>> fifth, i tried to make the bfv server experience live up to what you've
>> come
>> to expect having andreas and joakim's 1.6, but there are some
>> differences that
>> come to mind. the two biggies are packaging and remote admin.
>> packaging -
>> i followed the 1.6 strategy of shipping both dynamic and static binaries
>> w/
>> one difference. the bfv1942 .static is completely static. ld complained
>> that
>> some symbol (i can't find it in my notes right now) wasn't available in
>> the
>> libc.a version. my understanding of the issue is that some systems
>> either
>> don't have dynamic versions or have differnet versions of libstdc++. i
>> play
>> some linker games and get the following from ldd. is this ok?
>>         libncurses.so.5 => /lib/libncurses.so.5 (0x40020000)
>>         libpthread.so.0 => /lib/libpthread.so.0 (0x4005f000)
>>         libdl.so.2 => /lib/libdl.so.2 (0x400b1000)
>>         libc.so.6 => /lib/libc.so.6 (0x400b4000)
>>         libm.so.6 => /lib/libm.so.6 (0x401e6000)
>>         /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
>> additionally, i only really tested this on my systems here: debian 2.2.x
>> on a
>> 1.7 p4 and mandrake 2.4.x on virtual pc on mac os x :-) like bf1942 it
>> doesn't
>> do anything really whacky (systemwise :-), but it would be good to get a
>> sanity check from the viewing public.
>> remote admin -
>> andreas mentioned the remote console to me before leaving, but not
>> knowing how
>> to test it i just asked around here. no one around here really knew
>> either so
>> all did was connect, run a few commands, and quit. needless to say this
>> was
>> not sufficient. i've moslty locally merged all of the remote console
>> fixes,
>> but this will probably not be in the 1.0 release (win32 or linux).
>> questions/comments/ideas/flames?
>> \p

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