[bf1942] OT: please have a look at this, DICE Canada, resp. ANDY (or: Is this list still active?)

Craig Kaiser scumbucket at cox.net
Sat Jun 19 18:57:27 EDT 2004

1. Add this line to your ServerSettings.con
game.ServerFreeCamera 1

2. Add these lines to your pbsv.cfg
pb_sv_task 30 600 "game.freecamerabasespeed 0"
pb_sv_task 30 600 "game.freecameraslowspeed 0"
pb_sv_task 40 600 "game.freecamerafastpeed 0"

What this does is have PunkBuster run these commands as a task. I have
tested this for 24 hours and my server now has the kill cam stopped in
place. Its a work around until this is an option for BF-V.


-----Original Message-----
From: James Gurney [mailto:james at globalmegacorp.org]
Sent: Friday, June 18, 2004 12:31 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] OT: please have a look at this, DICE Canada, resp.
ANDY (or: Is this list still active?)

On 6/18/2004 12:26 PM, AIX Gaming wrote:

> "There is nothing like low crawling through the Elephant Grass to take
> one snipe shot and then fading back into the grass undetected :)"
> With the current kill cam hard enabled, there's no such thing as
> undetected.  You might as well stand up and wave a big flag telling
> everyone where you are.  I'm glad it's in the 1.1 patch but the person who
> left this in the original game at all should have their cookies taken
> away.

I posted on the forum about this, and a solution was suggested. I know
this worked before the 1.02 patch, although last time I looked I think
it wasn't working. Anyway, it's worth a try:

Make the following settings in your serversettings.con:

game.ServerFreeCamera 1
game.freecamerabasespeed 0
game.freecameraslowspeed 0
game.freecamerafastspeed 0

When you die, you get free camera (and so the killer is not identified).
Since the speed is set to 0, you can't move to look around.

I'm interested to know if this still works. I haven't had time to test
it lately.


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