[bf1942] OT: please have a look at this, DICE Canada, resp. ANDY (or: Is this list still active?)

Craig Kaiser scumbucket at cox.net
Fri Jun 18 16:27:55 EDT 2004


game.ServerFreeCamera 1
game.freecamerabasespeed 0
game.freecameraslowspeed 0
game.freecamerafastspeed 0

It still works but the settings "still" only work for that current map
setting. Even if you alter the serversettings.con or serverautoexec.con
files. So we usually enter these commands after each map change. Therefore
you are undetectable :)

What overwrites the serverautoexec.con file to earse these settings,
anyways?  We run BFVSM...could that do it?

But admittedly it would be nice to have this feature always off ;)







-----Original Message-----
From: James Gurney [mailto:james at globalmegacorp.org]
Sent: Friday, June 18, 2004 12:31 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] OT: please have a look at this, DICE Canada, resp.
ANDY (or: Is this list still active?)


On 6/18/2004 12:26 PM, AIX Gaming wrote:

> "There is nothing like low crawling through the Elephant Grass to take
that
> one snipe shot and then fading back into the grass undetected :)"
>
> With the current kill cam hard enabled, there's no such thing as
> undetected.  You might as well stand up and wave a big flag telling
> everyone where you are.  I'm glad it's in the 1.1 patch but the person who
> left this in the original game at all should have their cookies taken
> away.

I posted on the forum about this, and a solution was suggested. I know
this worked before the 1.02 patch, although last time I looked I think
it wasn't working. Anyway, it's worth a try:

Make the following settings in your serversettings.con:

game.ServerFreeCamera 1
game.freecamerabasespeed 0
game.freecameraslowspeed 0
game.freecamerafastspeed 0

When you die, you get free camera (and so the killer is not identified).
Since the speed is set to 0, you can't move to look around.

I'm interested to know if this still works. I haven't had time to test
it lately.

James






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