[bf1942] 1.6 patch details

Lance Woollett lancewlt at xtra.co.nz
Sat Jan 17 19:29:01 EST 2004


arggh! don't! We (the game playing community) pay good money to *buy* these
games... and the last thing we want is to be bombarded with *more*
advertising. I can't think of a better way to put people off a game. Sorry
but the idea just plain sucks.


----- Original Message ----- 
From: "ScratchMonkey" <ScratchMonkey at SewingWitch.com>
To: <bf1942 at icculus.org>
Sent: Sunday, January 18, 2004 6:16 AM
Subject: Re: [bf1942] 1.6 patch details


> --On Friday, January 16, 2004 4:24 PM -0600 Lee Latham
> <leeprivate at cgmlarson.com> wrote:
>
> > you know...we should all just let this idea die.  speaking for myself, i
> > don't enjoy seeing advertising becoming more and more pervasive, and i
> > sure don't want to see ads when i'm gaming, particularly when i've paid
> > for the game.
>
> Advertising in most media absorbs some of the price, allowing the consumer
> to pay less. Magazines with no ads would be expensive tiny pamphlets.
>
> > i realize running servers is a different issue at this
> > time, but in the longer run i think residential internet connections
will
> > not be asymmetric (as they largely are artificially now) and it won't be
> > such an issue to run one out of your home.
>
> It will be some time before that happens. There are physical-law reasons
> for that asymmetry, and it will be some time before copper gets replaced
> with fiber.
>
> > but in any case, an ad for Viagra on the nose of a Zero wouldn't exactly
> > enhance the WWII immersive environment.
>
> Perhaps not, but WWII sims aren't the only kind of game, and Viagra isn't
> the only product. I just want to get the idea into the heads of future
game
> designers and publishers.




More information about the Bf1942 mailing list