[bf1942] Map change process leak with 1.6rc2

Steven Hartland killing at multiplay.co.uk
Mon Feb 9 14:45:58 EST 2004

Interesting I will have a dig around. I thought this was perhaps a bug
with exit_group which was "fixed" in FreeBSD 5.2 but just checked on
5.1 with my dummy patch and its still the same so looks like it is
a bug introduced in bf v1.6

If you could just check the number of processes just after start and then
do a manual change of map from the console and check again on your
box that would be appreciated. I say this as I do only see 3 processes
here and Im wondering if the 4th u see is a map change zombie?

    Steve / K
----- Original Message ----- 
From: "Brigham Stevens" <brs at vikingmind.com>
To: <bf1942 at icculus.org>
Sent: Monday, February 09, 2004 4:49 PM
Subject: Re: [bf1942] Map change process leak with 1.6rc2

> yep, on my RH 7.3 box I don't see a bunch of zombies either....
> I did notice an extra thread running (always was 3 in the past, now there
> are 4).
> So maybe it just uses 1 extra thread now?
> Andreas, perhaps this has been posted before, but could you provide a brief
> overview of what the purpose of each thread is?
> Thanks!
> 1.6rc2 + dc .7 = nice on my server

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