[bf1942] Map change process leak with 1.6rc2
Brigham Stevens
brs at vikingmind.com
Mon Feb 9 11:49:53 EST 2004
yep, on my RH 7.3 box I don't see a bunch of zombies either....
I did notice an extra thread running (always was 3 in the past, now there
are 4).
So maybe it just uses 1 extra thread now?
Andreas, perhaps this has been posted before, but could you provide a brief
overview of what the purpose of each thread is?
Thanks!
1.6rc2 + dc .7 = nice on my server
----- Original Message -----
From: "Luca Fabbro" <luca.fabbro at procne.it>
To: <bf1942 at icculus.org>
Sent: Monday, February 09, 2004 6:58 AM
Subject: Re: [bf1942] Map change process leak with 1.6rc2
> At 18.41 07/02/2004, you wrote:
> >Sorry I haven't reported this earlier but been on holiday
> >since the release of 1.6 :)
> >
> >Each map change is leaking 2 processes under linux
> >( zombies ) looks like a missing child wait.
> >e.g.
> >grun 3689 8.8 7.5 86420 77260 p9 S+ 4:45PM 1:21.19
> >./bf1942_lnxded +game de
> >grun 4397 0.0 7.5 86420 77260 p9 S+ 4:54PM 0:00.00
> >./bf1942_lnxded +game de
> >grun 4398 0.0 7.5 86420 77260 p9 S+ 4:54PM 0:00.20
> >./bf1942_lnxded +game de
> >grun 0 0.0 0.0 0 0 p9 ZW+ - 0:00.00
> >(bf1942_lnxded.stati)
> >grun 0 0.0 0.0 0 0 p9 ZW+ - 0:00.00
> >(bf1942_lnxded.stati)
>
> On my boxes I don't find zombies, running on Athlon XP2000+ and XP2500+
Barton.
> Distro is slackware 9.0 kernel 2.4.20.
> Running dynamic built and not static and also using +priorityDaemon 1
>
> 1752 grun 9 0 50672 49m 6468 S 0.0 10.0 14:24.61 bf1942_lnxded
> 2209 grun 9 0 50672 49m 6468 S 0.0 10.0 0:00.00 bf1942_lnxded
> 2210 grun 9 0 50672 49m 6468 S 0.0 10.0 0:00.00 bf1942_lnxded
> 2211 grun 9 0 50672 49m 6468 S 0.0 10.0 0:00.01 bf1942_lnxded
>
> Ciao
> Luca
>
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