[bf1942] Map change process leak with 1.6rc2

Brigham Stevens brs at vikingmind.com
Mon Feb 9 11:49:53 EST 2004


yep, on my RH 7.3 box I don't see a bunch of zombies either....
I did notice an extra thread running (always was 3 in the past, now there
are 4).
So maybe it just uses 1 extra thread now?

Andreas, perhaps this has been posted before, but could you provide a brief
overview of what the purpose of each thread is?

Thanks!

1.6rc2 + dc .7 = nice on my server

----- Original Message ----- 
From: "Luca Fabbro" <luca.fabbro at procne.it>
To: <bf1942 at icculus.org>
Sent: Monday, February 09, 2004 6:58 AM
Subject: Re: [bf1942] Map change process leak with 1.6rc2


> At 18.41 07/02/2004, you wrote:
> >Sorry I haven't reported this earlier but been on holiday
> >since the release of 1.6 :)
> >
> >Each map change is leaking 2 processes under linux
> >( zombies ) looks like a missing child wait.
> >e.g.
> >grun  3689  8.8  7.5 86420 77260  p9  S+    4:45PM   1:21.19
> >./bf1942_lnxded +game de
> >grun  4397  0.0  7.5 86420 77260  p9  S+    4:54PM   0:00.00
> >./bf1942_lnxded +game de
> >grun  4398  0.0  7.5 86420 77260  p9  S+    4:54PM   0:00.20
> >./bf1942_lnxded +game de
> >grun     0  0.0  0.0     0    0  p9  ZW+  -         0:00.00
> >(bf1942_lnxded.stati)
> >grun     0  0.0  0.0     0    0  p9  ZW+  -         0:00.00
> >(bf1942_lnxded.stati)
>
> On my boxes I don't find zombies, running on Athlon XP2000+ and XP2500+
Barton.
> Distro is slackware 9.0 kernel 2.4.20.
> Running dynamic built and not static and also using +priorityDaemon 1
>
>   1752 grun   9   0 50672  49m 6468 S  0.0 10.0  14:24.61 bf1942_lnxded
>   2209 grun   9   0 50672  49m 6468 S  0.0 10.0   0:00.00 bf1942_lnxded
>   2210 grun   9   0 50672  49m 6468 S  0.0 10.0   0:00.00 bf1942_lnxded
>   2211 grun   9   0 50672  49m 6468 S  0.0 10.0   0:00.01 bf1942_lnxded
>
> Ciao
>          Luca
>





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