[bf1942] Server Utilization
Andreas Fredriksson
andreas.fredriksson at dice.se
Mon Feb 2 08:38:02 EST 2004
I can't say why some servers are showing this behaviour, but it seems
to depend on your kernel configuration. Last summer I received help from
a community member and we tested many configurations and found the
culprit to be SMP kernels causing a massive CPU overhead.
The same machine running a non-SMP kernel would not have the high-idle
problem.
The carrier problem should be fixed in 1.6 since we have reverted the
carrier collision meshes back to the 1.31 versions which didn't have
the problem.
// Andreas
> -----Original Message-----
> From: Roland Kool [mailto:roland at cyso.nl]
> Sent: Monday, February 02, 2004 1:39 PM
> To: bf1942 at icculus.org
> Subject: [bf1942] Server Utilization
>
>
> Hello,
>
> Got some questions about CPU utilization behaviour I noticed
> since I installed the 1.6 patch on Linux. I've checked the
> forums @ lightcubed but didn't see any threads about it yet.
>
> All idle servers (servers with no players) use between 15 and
> 20% of CPU. Before 1.6 is was between 0 and 5%. That's the
> CPU util you see when starting 'top'. Caused by PB perhaps?
>
> If you use screen -r to resume your servers screen, I don't
> get all server console output. I have to press the enter and
> it looks like the CPU util reported there is around 100%
> which drops quickly back to 2-5%.
>
> Does 1.6 finally fix the collision meshes causing high util
> on maps with boats/carriers?
>
> Best regards,
>
> Roland Kool
> Thegamezone.nl
>
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