[bf1942] BF2 + Logging in?

Michael Ressen netadmin at michiganburbs.com
Fri Dec 10 12:39:11 EST 2004


Cameron wrote:
> ----- Original Message -----
> From: "Michael Ressen" <netadmin at michiganburbs.com>
> To: <bf1942 at icculus.org>
> Sent: Friday, December 10, 2004 7:18 AM
> Subject: Re: [bf1942] BF2 + Logging in?
> 
> 
> 
>>kama wrote:
>>
>>
>>>On Fri, 10 Dec 2004, David Harrison wrote:
>>>
>>>
>>>
>>>
>>>>>From a recent IGN story on Battlefield 2:
>>>>
>>>>" In order to play Battlefield 2 (or any multiplayer EA game nowadays)
>>>>players will have to log in through EA's multiplayer service. The good
>>>>thing about this is that it will track everything you could possibly
>>>>want to know about multiplayer. "
>>>>
>>>>I appreciate it might be a bit early to talk about this, but if anyone
>>>
>>>>from Dice can expound on how (if at all) this might affect dedicated
>>>
>>>>servers, that'd be great.
>>>>
>>>>Will people still be able to join with third party clients like ASE,
>>>>etc?
>>>>
>>>>
>>>
>>>This smells like something towards steam to me...
>>>
>>>/Bjorn
>>>
>>>
>>
>>damn I hope not.
>>
>>Steam is banned from my servers.   It's a trojan.  I don't want to have
>>to ban BF:2 also.
>>
>>/BA
> 
> 
> Yep Steam totaly buggered up out lan when it came to playing HL2 deathmatch
> and CS I could play CS but for some reason I couldnt play hl2 and hl2 DM,
> thinking on banning it from my lan parties in future. Im glad to see Dice
> has taken a resonable stance on the matter :) looks like we will be playing
> BF2 at my lans :)
> 
> 
> ---

I wasn't referring to lans.   Any "push" content delivery system/auth 
package won't pass muster to run on any machine I own.   I will not have 
anything writing data to my disks I don't explicitly allow, especially 
unknown content, or daemons that overwrite files.

Steam is what happens when marketing guys get control over the software 
engineers.



/BA



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