[bf1942] Anti cheat tool
ScratchMonkey at SewingWitch.com
Tue Nov 18 15:34:48 EST 2003
--On Tuesday, November 18, 2003 11:50 AM -0800 James Gurney
<james at globalmegacorp.org> wrote:
> Cheating Death did clipping calculations and seemed to work fine. Although
> CS maps tend to be a great deal less complicated than BF maps, so this may
> not be possible.
On the server? Note this has to be done for each client. The reason it's
normally done on the client is to allow the server to run with less CPU load.
The client typically has a much beefier CPU, and a server is typically shared
not only between clients but between games.
>> If you don't send enemy position information, how is the client to render an
>> enemy who *is* in view?
> I meant as far as the minimap data goes. Either the minimap data is sent
> seperately or it's the same as the data you'd get to show someone on screen,
> at any rate, it should only send what's necessary to send, as mentioned
Certainly no info should be sent outside of the radius of visibility
established by fog or other rules. That's an easy thing for the server to do.
Thanks, a very interesting technique. If the BF architecture is similar,
perhaps DICE could license this.
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