[bf1942] Anti cheat tool
ScratchMonkey at SewingWitch.com
Tue Nov 18 14:42:15 EST 2003
--On Tuesday, November 18, 2003 11:13 AM -0800 James Gurney
<james at globalmegacorp.org> wrote:
> There's stuff that could (should) be done in the server code now that would
> help. For example, the cheats that show where the opposing team are on the
> minimap wouldn't work unless that data was sent to the client - so don't
> send it in the first place. Likewise, positional data should only be sent if
> the opposing team member is within your sphere of vision. This was how
> Cheating Death worked with CS and it was highly successful.
I assume you mean that the server does a simple distance calculation, but
doesn't do any clipping calculations (which are much harder)?
If you don't send enemy position information, how is the client to render an
enemy who *is* in view?
I recommend this article on the technology of cheating:
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