[bf1942] Linus server mem/cpu usage
andreas.fredriksson at dice.se
Fri Nov 14 03:39:49 EST 2003
A bunch of memory leaks were fixed in 1.6; but it's still a resource hungry
This can't be avoided, the cost is high because there's so much going on in
engine, all the diverse vechicles, different physics etc.
> -----Original Message-----
> From: InCisT [mailto:InCisT at popsikle.net]
> Sent: Thursday, November 13, 2003 11:10 PM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] Linus server mem/cpu usage
> Drew Broadley wrote:
> >>In my linux, BF is using 60 Mb of memory.
> >>It easily used 40% CPU in my P4 2.4 Ghz when it's full (24 players).
> >>It's much more CPU intensive than Counter-Strike. Memory
> >>usage is about the same.
> > I've just left the hlds_linux server list, because of pathetic CPU
> > performance from their servers. I'll be focusing on my
> BF1942 servers,
> > and believe me.. they run MUCH better.
> > - Drew
> Actually, no. Bf1942 runs about 60-70% of a 2gig chip for a full 40
> player server. It uses around 10-12 megs of ram per player
> once it gets
> full. CS is NOWHERE near that. BF is a hog, much worse then
> any other
> games, except the linux dedi of CoD (which has a confirmed
> memory leak).
> Andreas/exon any news on the 1.6 server? You had mentioned a code
> rework, is it possible that the dedi wont be SUCH a resource whore?
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