[bf1942] BF1942 Player Statistics

Kelu kelu at polaris.ro
Sat Mar 29 11:18:37 EST 2003


----- Original Message -----
From: "David Harrison" <trogspam at games.telstra.com>
To: <bf1942 at icculus.org>
Sent: Saturday, March 29, 2003 8:31 AM
Subject: Re: [bf1942] BF1942 Player Statistics


> [...]
> As a few other people have mentioned, unique IDs for players is something
> that is needed not only for any decent logging mechanism, but also to
> provide any decent administrative functionality in the game. The
> administrative functionality that is currently in Battlefield 1942 is, I'm
> sorry to say, completely inadequate. Unless server administrators have the
> ability to ban via unique ID, it greatly hampers the ability to
efficiently
> control a server (especially in a game so prone to social problems as
> BF1942).

I agree 100% ... i listen over 300 opinions and they are frustrated about
that an whole server can be ruined by 1 smacktard which is doing TK's or
destroy own vehicles not to mentioning spawn campers...until now only
servers which have a possibility to call for admin (i.e. blueyonders.co.uk
servers) are acceptable. This must be fixed.


>[...]
> I'd like to see each line time stamped with the local date and time. It'd
> also be great if there were various levels of logging, allowing for
various
> amounts of information to be saved.
>
>[...]
>
> I know I'm spouting on about Half-Life, so it might be easy to mistake me
> for a Counter-Strike fanboy, but I assure you nothing could be further
from
> the truth. I'm merely a system administrator that frequently gets lumped
> with the task of managing server software for games and I just get
> frequently frustrated and confused by the lack of decent functionality
that
> is made available in the majority of game server software.

I know many opinions from both comunities (BF and CS) ... and i don't think
that an stats system like those from CS are pretty accurate for BF. Based on
different requirements of victory of those 2 games more important for BF is
teamplay rather than K:D ratio. (i.e. if an guy cand do 30 kills and no
deaths he will win a round for his team in CS..but in BF he will not win at
all the round without support from his team).
So in my opinion (based on over 300 opinions) is more important to determine
the teamplay (i know is tuff, but not impossible) in stats rather than K:D
or other "normal" stats (like bfstats.com).

Regards,
Kelu




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