[bf1942] Server crash / stack trace

Killing killing at barrysworld.com
Sat Jan 25 15:19:24 EST 2003


try running :
gdb bf1942_lnxded core.4786

Might give you something more useful but not sure on Linux

----- Original Message ----- 
From: "Bill Wood" <wawoodtx at attbi.com>
To: <bf1942 at icculus.org>
Sent: 25 January 2003 19:46
Subject: RE: [bf1942] Server crash / stack trace


> Got what appears to be the exact same seg fault, also in co-op mode. Not
> sure why the symbols didn't show in my version, but the addresses are
> the same. This is Redhat 8 on an AMD 1800+.
> 
> [root at blizzard bf1942-lnxded-1.2beta1]# gdb -e ./bf1942_lnxded -c
> core.4786
> GNU gdb Red Hat Linux (5.2.1-4)
> Copyright 2002 Free Software Foundation, Inc.
> GDB is free software, covered by the GNU General Public License, and you
> are
> welcome to change it and/or distribute copies of it under certain
> conditions.
> Type "show copying" to see the conditions.
> There is absolutely no warranty for GDB.  Type "show warranty" for
> details.
> This GDB was configured as "i386-redhat-linux".
> Core was generated by `./bf1942_lnxded +game BF1942 +restart 1
> +dedicated 1 +reconnectPassword 5566 +r'.
> Program terminated with signal 11, Segmentation fault.
> Reading symbols from /lib/i686/libm.so.6...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/i686/libm.so.6
> Reading symbols from /lib/libdl.so.2...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/libdl.so.2
> Reading symbols from /lib/i686/libpthread.so.0...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/i686/libpthread.so.0
> Reading symbols from /lib/i686/libc.so.6...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/i686/libc.so.6
> Reading symbols from /lib/ld-linux.so.2...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/ld-linux.so.2
> Reading symbols from /lib/libnss_files.so.2...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/libnss_files.so.2
> Reading symbols from /lib/libnss_nisplus.so.2...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/libnss_nisplus.so.2
> Reading symbols from /lib/libnsl.so.1...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/libnsl.so.1
> Reading symbols from /lib/libnss_dns.so.2...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/libnss_dns.so.2
> Reading symbols from /lib/libresolv.so.2...(no debugging symbols
> found)...done.
> Loaded symbols for /lib/libresolv.so.2
> Reading symbols from
> /usr/local/games/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_D
> ebug.so...(no debugging symbols found)...done.
> Loaded symbols for
> /usr/local/games/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_D
> ebug.so
> #0  0x08e080dd in ?? ()
> (gdb) bt
> #0  0x08e080dd in ?? ()
> #1  0x092b17a3 in ?? ()
> #2  0x08e08003 in ?? ()
> #3  0x08dfc986 in ?? ()
> #4  0x08df8cac in ?? ()
> #5  0x08df88bf in ?? ()
> #6  0x08df8421 in ?? ()
> #7  0x08d443fc in ?? ()
> #8  0x08d0c4c5 in ?? ()
> #9  0x08cba123 in ?? ()
> #10 0x08cbf3c8 in ?? ()
> #11 0x08cbe97b in ?? ()
> #12 0x08ccb031 in ?? ()
> #13 0x08ca747e in ?? ()
> #14 0x08a9b84d in ?? ()
> #15 0x08a9b04c in ?? ()
> #16 0x08a81a4d in ?? ()
> #17 0x420158d4 in __libc_start_main () from /lib/i686/libc.so.6
> (gdb)
> 
> -----Original Message-----
> From: Phage Lambda [mailto:hkphage at yahoo.com] 
> Sent: Friday, January 24, 2003 1:01 PM
> To: bf1942 at icculus.org
> Subject: [bf1942] Server crash / stack trace
> 
> 
> Sorry if any of this info is unnecessay, this is my
> first attempt to post a stack trace.
> Running in COOP mode
> Dual 2200+ MP
> 768MB RAM
> Gentoo 1.4
> ...
> ...
> #0  0x08e080dd in dice::bf::ai::IPIUnit::setTime ()
> #0  0x08e080dd in dice::bf::ai::IPIUnit::setTime ()
> #1  0x092b17a3 in dice::bf::ai::IPIUnit::setTime ()
> #2  0x08e08003 in dice::bf::ai::IPIUnit::IPIUnit ()
> #3  0x08dfc986 in
> dice::bf::ai::AIObjectUnit::createInformationPlugIn ()
> #4  0x08df8cac in
> dice::bf::ai::AIObjectReal::createInformation ()
> #5  0x08df88bf in
> dice::bf::ai::AIObjectReal::createInformation ()
> #6  0x08df8421 in
> dice::bf::ai::AIObjectReal::getInformation ()
> #7  0x08d443fc in
> dice::bf::ai::BotMain::updateBotVehicle ()
> #8  0x08d0c4c5 in
> dice::bf::ai::BotManager::setBotIsAlive ()
> #9  0x08cba123 in dice::bf::GameServer::spawnPlayer ()
> #10 0x08cbf3c8 in
> dice::bf::GameServer::gameStatusPlaying ()
> #11 0x08cbe97b in
> dice::bf::GameServer::updateGameLogic ()
> #12 0x08ccb031 in dice::bf::GameServer::simulateFrame
> ()
> #13 0x08ca747e in dice::bf::GameServer::update ()
> #14 0x08a9b84d in dice::bf::Setup::mainLoop ()
> #15 0x08a9b04c in dice::bf::Setup::start ()
> #16 0x08a81a4d in main ()
> #17 0x4006a571 in __libc_start_main () from
> /lib/libc.so.6
> 
> 
> 
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