[bf1942] Server crash / stack trace

Bill Wood wawoodtx at attbi.com
Sat Jan 25 16:17:38 EST 2003


-----Original Message-----
From: Killing [mailto:killing at barrysworld.com] 
Sent: Saturday, January 25, 2003 2:19 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] Server crash / stack trace


try running :
gdb bf1942_lnxded core.4786

Might give you something more useful but not sure on Linux
-----------------------------------------
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Yes, that worked. Thanks. Here's a new instance of the same seg fault.
Again, co-op mode. On Midway map, just me and 12 bots.

STREAM_DEBUG: Minimum bit size is 8
STREAM_DEBUG: Adding descriptor for object of templateNo4Sniper id 656
controlPointId -1 with 1 Unique properties
STREAM_DEBUG: Minimum bit size is 2
STREAM_DEBUG: Adding descriptor for object of templateColt id 657
controlPointId -1 with 1 Unique properties
STREAM_DEBUG: Minimum bit size is 2
STREAM_DEBUG: Adding descriptor for object of templateGrenadeAllies id
658 controlPointId -1 with 1 Unique properties
STREAM_DEBUG: Minimum bit size is 2
STREAM_DEBUG: Kit Picked Up: on object 655
STREAM_DEBUG: Enter PCO just before lodObj
STREAM_DEBUG: entervehicle SBD_PCO1
Segmentation fault (core dumped)
[root at blizzard bf1942-lnxded-1.2beta1]# gdb ./bf1942_lnxded core.5207
GNU gdb Red Hat Linux (5.2.1-4)
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details.
This GDB was configured as "i386-redhat-linux"...
(no debugging symbols found)...
Core was generated by `./bf1942_lnxded +game BF1942 +restart 1
+dedicated 1 +reconnectPassword 5051 +r'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/i686/libm.so.6...(no debugging symbols
found)...done.
Loaded symbols for /lib/i686/libm.so.6
Reading symbols from /lib/libdl.so.2...(no debugging symbols
found)...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /lib/i686/libpthread.so.0...
(no debugging symbols found)...done.
Loaded symbols for /lib/i686/libpthread.so.0
Reading symbols from /lib/i686/libc.so.6...(no debugging symbols
found)...done.
Loaded symbols for /lib/i686/libc.so.6
Reading symbols from /lib/ld-linux.so.2...(no debugging symbols
found)...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...(no debugging symbols
found)...
done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...(no debugging symbols
found)...
done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...(no debugging symbols
found)...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...(no debugging symbols
found)...
done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...(no debugging symbols
found)...done.
Loaded symbols for /lib/libresolv.so.2
Reading symbols from
/usr/local/games/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_D
ebug.so...(no debugging symbols found)...done.
Loaded symbols for
/usr/local/games/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_D
ebug.so
#0  0x08e080dd in dice::bf::ai::IPIUnit::setTime ()
(gdb) bt
#0  0x08e080dd in dice::bf::ai::IPIUnit::setTime ()
#1  0x092b17a3 in dice::bf::ai::IPIUnit::setTime ()
#2  0x08e08003 in dice::bf::ai::IPIUnit::IPIUnit ()
#3  0x08dfc986 in dice::bf::ai::AIObjectUnit::createInformationPlugIn ()
#4  0x08df8cac in dice::bf::ai::AIObjectReal::createInformation ()
#5  0x08df88bf in dice::bf::ai::AIObjectReal::createInformation ()
#6  0x08df8421 in dice::bf::ai::AIObjectReal::getInformation ()
#7  0x08d443fc in dice::bf::ai::BotMain::updateBotVehicle ()
#8  0x08d0c4c5 in dice::bf::ai::BotManager::setBotIsAlive ()
#9  0x08cba123 in dice::bf::GameServer::spawnPlayer ()
#10 0x08cbf3c8 in dice::bf::GameServer::gameStatusPlaying ()
#11 0x08cbe97b in dice::bf::GameServer::updateGameLogic ()
#12 0x08ccb031 in dice::bf::GameServer::simulateFrame ()
#13 0x08ca747e in dice::bf::GameServer::update ()
#14 0x08a9b84d in dice::bf::Setup::mainLoop ()
#15 0x08a9b04c in dice::bf::Setup::start ()
#16 0x08a81a4d in main ()
#17 0x420158d4 in __libc_start_main () from /lib/i686/libc.so.6
(gdb) Quit





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