[bf1942] Server crash / stack trace

Bill Wood wawoodtx at attbi.com
Sat Jan 25 14:46:44 EST 2003


Got what appears to be the exact same seg fault, also in co-op mode. Not
sure why the symbols didn't show in my version, but the addresses are
the same. This is Redhat 8 on an AMD 1800+.

[root at blizzard bf1942-lnxded-1.2beta1]# gdb -e ./bf1942_lnxded -c
core.4786
GNU gdb Red Hat Linux (5.2.1-4)
Copyright 2002 Free Software Foundation, Inc.
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are
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details.
This GDB was configured as "i386-redhat-linux".
Core was generated by `./bf1942_lnxded +game BF1942 +restart 1
+dedicated 1 +reconnectPassword 5566 +r'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/i686/libm.so.6...(no debugging symbols
found)...done.
Loaded symbols for /lib/i686/libm.so.6
Reading symbols from /lib/libdl.so.2...(no debugging symbols
found)...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /lib/i686/libpthread.so.0...(no debugging symbols
found)...done.
Loaded symbols for /lib/i686/libpthread.so.0
Reading symbols from /lib/i686/libc.so.6...(no debugging symbols
found)...done.
Loaded symbols for /lib/i686/libc.so.6
Reading symbols from /lib/ld-linux.so.2...(no debugging symbols
found)...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...(no debugging symbols
found)...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...(no debugging symbols
found)...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...(no debugging symbols
found)...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...(no debugging symbols
found)...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...(no debugging symbols
found)...done.
Loaded symbols for /lib/libresolv.so.2
Reading symbols from
/usr/local/games/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_D
ebug.so...(no debugging symbols found)...done.
Loaded symbols for
/usr/local/games/bf1942-lnxded-1.2beta1/MultiplayerServers/GameSpyHost_D
ebug.so
#0  0x08e080dd in ?? ()
(gdb) bt
#0  0x08e080dd in ?? ()
#1  0x092b17a3 in ?? ()
#2  0x08e08003 in ?? ()
#3  0x08dfc986 in ?? ()
#4  0x08df8cac in ?? ()
#5  0x08df88bf in ?? ()
#6  0x08df8421 in ?? ()
#7  0x08d443fc in ?? ()
#8  0x08d0c4c5 in ?? ()
#9  0x08cba123 in ?? ()
#10 0x08cbf3c8 in ?? ()
#11 0x08cbe97b in ?? ()
#12 0x08ccb031 in ?? ()
#13 0x08ca747e in ?? ()
#14 0x08a9b84d in ?? ()
#15 0x08a9b04c in ?? ()
#16 0x08a81a4d in ?? ()
#17 0x420158d4 in __libc_start_main () from /lib/i686/libc.so.6
(gdb)

-----Original Message-----
From: Phage Lambda [mailto:hkphage at yahoo.com] 
Sent: Friday, January 24, 2003 1:01 PM
To: bf1942 at icculus.org
Subject: [bf1942] Server crash / stack trace


Sorry if any of this info is unnecessay, this is my
first attempt to post a stack trace.
Running in COOP mode
Dual 2200+ MP
768MB RAM
Gentoo 1.4
...
...
#0  0x08e080dd in dice::bf::ai::IPIUnit::setTime ()
#0  0x08e080dd in dice::bf::ai::IPIUnit::setTime ()
#1  0x092b17a3 in dice::bf::ai::IPIUnit::setTime ()
#2  0x08e08003 in dice::bf::ai::IPIUnit::IPIUnit ()
#3  0x08dfc986 in
dice::bf::ai::AIObjectUnit::createInformationPlugIn ()
#4  0x08df8cac in
dice::bf::ai::AIObjectReal::createInformation ()
#5  0x08df88bf in
dice::bf::ai::AIObjectReal::createInformation ()
#6  0x08df8421 in
dice::bf::ai::AIObjectReal::getInformation ()
#7  0x08d443fc in
dice::bf::ai::BotMain::updateBotVehicle ()
#8  0x08d0c4c5 in
dice::bf::ai::BotManager::setBotIsAlive ()
#9  0x08cba123 in dice::bf::GameServer::spawnPlayer ()
#10 0x08cbf3c8 in
dice::bf::GameServer::gameStatusPlaying ()
#11 0x08cbe97b in
dice::bf::GameServer::updateGameLogic ()
#12 0x08ccb031 in dice::bf::GameServer::simulateFrame
()
#13 0x08ca747e in dice::bf::GameServer::update ()
#14 0x08a9b84d in dice::bf::Setup::mainLoop ()
#15 0x08a9b04c in dice::bf::Setup::start ()
#16 0x08a81a4d in main ()
#17 0x4006a571 in __libc_start_main () from
/lib/libc.so.6



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