[bf1942] Linux server status update 2003-04-28
ScratchMonkey at SewingWitch.com
Tue Apr 29 05:44:16 EDT 2003
--On Tuesday, April 29, 2003 11:29 AM +0200 "Fredriksson, Andreas"
<andreas.fredriksson at dice.se> wrote:
> I'm thinking about making the compression optional, but it
> really is needed because the log files easily reach several
> megabytes of size for a single round without compression.
This calls for plumbing! Feed the output to a socket ("named pipe" for
Windows) and use another process to do real-time stats processing and
compression. If you use a TCP socket, the stats need not be stored on the same
machine. Not sure how the Windows guys could deal with that, but a Linux
script could capture with netcat and feed it to both the stats engine and
one's choice of compressor. On an SMP machine, the compressor will migrate to
the CPU not being used for the game.
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