Linux server status update 2003-04-28
Fredriksson, Andreas
andreas.fredriksson at dice.se
Mon Apr 28 05:34:47 EDT 2003
Hello list,
here's a status update since last week. Not much this time but
atleast it's a sign that both I and the Linux server are alive.
I've been working on win32/1.4 primarily the last week, but
all the bugfixes that were non-client also apply to the
Linux server.
* There's a new feature of the 1.4 dedicated server that might
be interesting to people on this list. I've added a rough
version of an event logging system which writes out compressed
XML data to the Logs directory of the mod. This is useful
for making your own stat engine, problem reporting or
just to play with.
You'll find that the file format is very verbose and includes
a lot of events previously not available, such as exact
timestamps and information when players enter and exit vehicles
for example.
* One of the long-standing console bugs have been fixed while
we were grinding through the bug lists for 1.4. It is now
possible to say
admin.executeRemoteCommand "admin.setNextLevel el_alamein"
and have it work as expected. As a result of this bugfix
underscores are no longer converted to spaces, and spaces
work as they should inside quotes.
* Stability and testing: I have to say that I haven't had
all the time and resources needed to fully test the Linux
binary, and will probably not have that time before the
release considering all the win32 work I'm also doing.
The Linux server will therefore probably stay as an open beta
program during 1.4, ensuring that we can push out updates
if critical bugs are found after the release.
What I can say is that we will support RtR out of the box
and that we have tested the basic functionality of all
the game modes (with COOP still acting strangely sometimes).
As servers appear on the internet, we will be in a better
position to reproduce bugs as the community finds them
and work to release updates as soon as possible.
Regards,
Andreas
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