[bf1942] Why Linux?
Noplay
james4-bond at laposte.net
Mon Apr 7 15:15:11 EDT 2003
where living you? In french that's not possible
----- Original Message -----
From: "Nephar" <nephar at skullz.net>
To: <bf1942 at icculus.org>
Sent: Monday, April 07, 2003 9:03 PM
Subject: RE: [bf1942] Why Linux?
> >> "and when HL have we haven't DSL and we have servers."
>
> Uhh... What? I don't understand what you just said. I have hosted 16+
> players on a cable modem before with no problems on a Half-Life CS
> server. I have also hosted LAN parties with a CS server where 8 to 10
> players where using a Cable Modem to access a public server with no
> problem.
>
> All I am saying is that BF will get 3 times their existing number of
> servers when they get their Linux server up with all the bugs worked
> out.
>
> For those looking for cheap server hosts ($99/mo.)...
>
> www.rackshack.net
> www.rackforce.com
>
> But of course... You can only get Linux servers there... Which is my
> whole point.
>
> If anyone Here know of a reliable and cheap Windows server host that
> will provide 400+ GB/mo. data transfer for around $100/mo., please let
> me know.
>
> -----Original Message-----
> From: Noplay [mailto:james4-bond at laposte.net]
> Sent: Monday, April 07, 2003 2:44 PM
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] Why Linux?
>
>
> While it is possible to host a decent Half-Life server at home on your
> DSL or Cable connection,
>
> ?????
>
> Whit 4 players (8 for 1024 DSL)....... and when HL have we haven't DSL
> and we have servers.
>
> ----- Original Message -----
> From: "Nephar" <nephar at skullz.net>
> To: <bf1942 at icculus.org>
> Sent: Monday, April 07, 2003 8:27 PM
> Subject: [bf1942] Why Linux?
>
>
> > We understand that this is a beta build but we would also like EA (and
>
> > all developers) to know that with a full release of BF1942 for Linux
> > will come a FLOOD of active game servers. I'm willing to bet that the
>
> > number of public server will double if not triple. This will in turn
> > generate more publicity for the game and grow the community
> > drastically. The reason for this is simple... MONEY! It cost roughly
> > 3 times more to host a Windows server with the bandwidth required to
> > support BF than it does with Linux. It's real easy to find cheap
> > Linux hosts that will give you a LOAD of bandwidth for cheap.
> >
> > While it is possible to host a decent Half-Life server at home on your
>
> > DSL or Cable connection, this is just impossible for a BF server. So,
>
> > until BF gets a production Linux server working, it will never stand a
>
> > chance to compete with CS. And I feel that once BF does get a
> > production Linux server published, BF will rival CS in popularity and
> > equal its success in longevity.
> >
> > Eagerly waiting the production build,
> >
> > Wes Byrd
> > CIO, Third Wave Host
> > 1 888 578 7865
> > www.thirdwavehost.com
> >
> > Third Wave Host, Evolve your web presence!
> >
> >
> >
> > -----Original Message-----
> > From: monthos at mx3.org [mailto:monthos at mx3.org]
> > Sent: Monday, April 07, 2003 1:50 PM
> > To: bf1942 at icculus.org
> > Subject: Re: [bf1942] Server Specs
> >
> >
> > These are beta builds, and its obvious that they are. if someone is
> > looking to get hosting for a BF1942 server alone, linux is not the
> > right choice for that right now. Also its not like the guy was talking
>
> > about a syetm that is on the verge of being considered slow. He has a
> > high end server stated there, so unless its running other crap (which
> > he never
> > stated) no doubt its going to work.
> >
> > Let me restate the fact these are beta builds, not for use as a
> > general server for a clan and if you have the choice i would recommend
>
> > wait untill these last remaining (although big) bugs get worked out,
> > or get a windows server. BF1942 just wasnt coded with portability in
> > mind and its going to take a bit more before it reaches teh quality of
>
> > the windows counterpart.
> >
> >
>
>
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