[bf1942] crashes...just checking...

tomas at doppingen.nu tomas at doppingen.nu
Fri Dec 13 05:47:47 EST 2002


It does not crash on startup anymore but as you said .. it crashes on connection.

My system:
Dual PIII 500 384 Megs of RAM With a lot of disk (mixed SCSI/ATA-IDE).
Custom built kernel 2.4.19 with lvm, raid and ipsec
Base install from beginning was Mandrake 8.1 (can't call my installation
Mandrake anymore after all of the tweaks I've put on this box. =)

Running reiserfs on top of LVM-volumes which are created on top of software
mirrored disks.


STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
STUB: Hope this isn't important {Engine/GeomBase/TreeMeshTemplate.cpp:324}.
DBGSTR: *** Changing challenge# ***
DBGSTR:

(0): Error: : 1Failed to load

STUB: createLocalPlayer {BFMainNewRend/Setup.cpp:5403}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
STUB: Texture::load {Engine/GameMenu/Texture.cpp:674}.
Segmentation fault (core dumped)

/Tomas

Quoting "Ryan C. Gordon" <icculus at clutteredmind.org>:

> 
> Just verifying that:
> 
> 1) The newer build doesn't crash on startup anymore and
> 2) it doesn't crash on map restart anymore.
> 
> Those having crashes on connections: I'm still working on this (er...after
> I sleep for a few hours), but I want to verify that at least the above two
> problems are gone now.
> 
> Thanks,
> --ryan.
> 
> 
> 




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