[aquaria] [patch] Load ingredients.txt in a mod
achurch+aquaria at achurch.org
Sun Nov 6 23:41:26 EST 2011
>To prevent incompatibilities between the iPad and Icculus version:
>Andrew, you mentioned you implemented world maps for mods in the iPad
>version. What's the path where you look up worldmap.txt? In data/, or
>the mod's root folder?
>Because in my patches all misc stuff like this goes into data/... I'd
>make another patch if necessary, that changes the paths.
I have it looking in the root folder, mainly to keep compatibility with
1.1.3 mods which put data files in the root folder as well. I agree it
would be cleaner to exactly mirror the structure of the game data (e.g.
data files in data/, "gfx" instead of "graphics"), but I don't think
it's worth breaking compatibility just to clean that up.
achurch at achurch.org
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