[aquaria] [patch] Load ingredients.txt in a mod
False.Genesis
false.genesis at googlemail.com
Mon Nov 7 14:45:17 EST 2011
>> To prevent incompatibilities between the iPad and Icculus version:
>> Andrew, you mentioned you implemented world maps for mods in the iPad
>> version. What's the path where you look up worldmap.txt? In data/, or
>> the mod's root folder?
>> Because in my patches all misc stuff like this goes into data/... I'd
>> make another patch if necessary, that changes the paths.
>
> I have it looking in the root folder, mainly to keep compatibility with
> 1.1.3 mods which put data files in the root folder as well. I agree it
> would be cleaner to exactly mirror the structure of the game data (e.g.
> data files in data/, "gfx" instead of "graphics"), but I don't think
> it's worth breaking compatibility just to clean that up.
So, here's a little patch that does exactly that - hope everything is
path-compatible to your code now.
Ryan, do you want me to prepare a clean patch roundup for the patches
waiting here? My win32 compat patchset is a bit messy... or will you
manage? ;)
Btw, the commit history is also at
https://github.com/fgenesis/Aquaria_clean for most of the patches
waiting in the queue (there's a few double reverts because i was
cleaning up patches);
and whoever is interested, there's another repo at
https://github.com/fgenesis/Aquaria_experimental with a lot more messy
stuff including my work on the mod selector, container files, VFS, HTTP
and misc other stuff i haven't (yet) bothered cleaning up - mainly
because i am waiting for the iPad code, to continue on that instead.
(will fix linux/mac build for the 2nd repo when i have the time, though)
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