[aquaria] Putting mods in a package/mod manager
false.genesis at googlemail.com
Sun Feb 20 19:34:33 EST 2011
GMMan, that is a good idea, did you have something like a zip archive in
Because if that is the case, i plan to implement a package system into
my fork within the next days/weeks, mainly intended for a new demo
release. (They have moleboxed the data files for a reason).
I've got working code like this in another project i'm working on (LZMA
compressed container files + transparent virtual file system, that
allows merging files from containers and disk), and i would like to
contribute that to Aquaria :)
This code would add flexibility that mods can supply their own files
which can replace files from the game, i.e. overwrite certain data files
from the game with those that are shipped with the mod, for the time the
mod is loaded (of course only in memory).
Is this something like you had in mind?
PS: About windows, i'll make my fork on https://github.com/fgenesis, in
a few days. Check it out then if you like.
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