[aquaria] THE GUILY (was Unofficial PSP port)
Ryan C. Gordon
icculus at icculus.org
Fri Jun 18 09:04:06 EDT 2010
> FWIW, I can confirm that the non-framebuffer version of the dark layer
> code works correctly, since I haven't (yet?) implemented the OpenGL
> framebuffer extension on the PSP and the dark layer still renders fine.
Out of curiosity, is the dark layer used at all outside of The Abyss
(and a few other places)? Should we be skipping this processing for most
maps?
--ryan.
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