[aquaria] THE GUILY (was Unofficial PSP port)
    Andrew Church 
    achurch+aquaria at achurch.org
       
    Fri Jun 18 06:26:54 EDT 2010
    
    
  
>> FWIW, I can confirm that the non-framebuffer version of the dark layer
>> code works correctly, since I haven't (yet?) implemented the OpenGL
>> framebuffer extension on the PSP and the dark layer still renders fine.
>
>What is the advantage of using a frame buffer then? Faster/more efficient?
Yes -- it saves one texture copy, since it allows you to render directly
from the dark layer framebuffer to the screen's framebuffer instead of
having to copy the dark layer data into a temporary texture.
  --Andrew Church
    achurch at achurch.org
    http://achurch.org/
    
    
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