[aquaria] THE GUILY (was Unofficial PSP port)

Andrew Church achurch+aquaria at achurch.org
Fri Jun 18 06:26:54 EDT 2010

>> FWIW, I can confirm that the non-framebuffer version of the dark layer
>> code works correctly, since I haven't (yet?) implemented the OpenGL
>> framebuffer extension on the PSP and the dark layer still renders fine.
>What is the advantage of using a frame buffer then? Faster/more efficient?

Yes -- it saves one texture copy, since it allows you to render directly
from the dark layer framebuffer to the screen's framebuffer instead of
having to copy the dark layer data into a temporary texture.

  --Andrew Church
    achurch at achurch.org

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