[airstrike] grafics from 1.0pre6

Ulf Ekström ulfek at ifm.liu.se
Mon Feb 20 09:59:37 EST 2006

Erik Auerswald wrote:
> Hi,
>>> I'd like to know why the fuel gauge from 1.0pre6 has not been kept. I
>>> like the gauge and would like to continue using it.
>> I think we just decided that it was no good for displaying the
>> "hitpoints" of the plane (it was used like that in the beginning). It
>> should be used to show the fuel, I agree. I hope the sprite is still
>> there?
> I'm not sure if we talk about the same sprite (since I did not even
> check what the gauge showed in pre6). IMHO the round gauge from 1.0pre6
> should be used to show the biplane's fuel. 

Yes, I agree. I thought it was in svn, if not it's a bug :-)

> IMHO we should have a fuel gauge and a representation of bombs and
> planes left. Bombs could be represented by a stack of bomb sprites,
> lives by a stack of small plane sprites. Additional objects carried by
> the plane could be represented by a small version of the object's
> sprite. The plane's hitpoints need not be represented by a gauge or
> counter, using black smoke and maybe a plane sprite with bullet holes
> should suffice.

Yes, I agree. We should also have more visual effects to show how much 
damage was inflicted in a collision or explosion

> The score could be shown numerically on top of the screen.
> We could add a HUD sprite group that is not moved and does not interact
> with any other sprite.

There is already a group like that, ui_group.


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