[airstrike] Triggers and level ending

Erik Auerswald auerswal at unix-ag.uni-kl.de
Sat Jul 16 03:49:40 EDT 2005


> > > There are still some problems:
> > > - I added to the level 1 player death (level restart) triggers, but
> > > that means the level is skipped if level 0 is played first.  The reason
> > > is that object statistics are not zeroed at the level end
> >
> > The level is skipped even when started with -level 1 (at least for me).
> That's wierd...  Anyway I fixed this by using player trigger.

The level is not skipped any more, but instead of restarting after one
player dies, the next level is loaded. Was this intended?


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