[airstrike] Triggers and level ending

Ulf Ekström uekstrom at gmail.com
Wed Jul 13 04:55:44 EDT 2005


> What should happen when plane dies?

There should be some number of "lives", I think. For single player you
shouldn't go to the next level unless the current one is done
(whatever that means), but for multiplayer dogfight I think that we
can change level after some number of deaths.

> - Restart of the level
> - Move to next level with message about level "failure"
> - Something else?
> I've thought that triggers might have a "msg" keyword which in level fail
> case would be set to as level message and shown before level is changed.

Miksi ei.

> Before that, the level description should be shown somewhere. I mean
> what are the level goals (what triggers level end for that level) in less
> technical terms...  Currently there's the description.txt file, but maybe
> level description should be specified in the settings file instead?

Yes, the description.txt was added before we had the settings file. I
should add support for multiline strings in the interpreter, as far as
I remember they are not supported right now.


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