[airstrike] Triggers and level ending

Erik Auerswald auerswal at unix-ag.uni-kl.de
Wed Jul 13 05:07:33 EDT 2005


> > What should happen when plane dies?
> There should be some number of "lives", I think. For single player you
> shouldn't go to the next level unless the current one is done
> (whatever that means), but for multiplayer dogfight I think that we
> can change level after some number of deaths.

I second that. After using up every "life" in single player resp.
cooperative multi player mode the level should restart IMO.

For deathmatch style dogfighting a time- and/or fraglimit could be used
to change levels.


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