[airstrike] Penguin animation for Airstrike

Ulf Ekström ulfek at ifm.liu.se
Thu Apr 3 07:51:23 EST 2003

> > > I just made a penguin for Airstrike which walks.
> It's trivial to make it walk to both directions and turn, but what about the
> looks themself, is there something that should be changed?

Maybe a longer neck? I think it's pretty good as it is actually.
> > > Or maybe there could be an icefloat level where are igloos instead
> > > of huts and penguins instead of humans (receiving the mails).  On
> > > these levels cannons would naturally shoot snowballs :-).

> I could do ice-floats & Igloos.  Maybe next weekend.

Cool. Maybe we can convert the hippo to a polar bear? It would also be nice
if we make a sinkable iceberg.

> > Maybe we can have an intro screen which is a earth-globe,
> > with the different levels marked on the globe?
> Hmm.  Would user then guide a dot that would circle round the
> globe and the name of the level would then change under the globe?

Exactly. Possibly the player will have to do the levels in some order, or 
we can have free choice.
> Or where you thinking about animating a globe itself?  It could be modeled
> with terrafrom, orb code and POV...

I think a real map texture on top of a pov sphere is probably
enough. I can do this model.

[globbing for files]
> Or I could mail you some of my own code to do simple string matching.

I'll have a look at the c library, and then ask you again if needed.
> Another alternative would be that the frame information is in another
> file. 

Mm, I'm trying to avoid this. I'll see if the filename matching can be used.
> (I really think all the PNG data files should come from the pov/ directory
> although some of them might not be generated from POV files. There could
> be a separate directory for PNG files that are done manually.)

This is more "pure", I agree. I'll clean up the pov directory then.


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