Conjurer/Publisher:digdug@iastate.edu
Ishtar
The corpse of the strange man who was responsible
for the market-place killings yesterday has disappeared, and no amount
of scrying seems able to locate him. The guard of the church of Tyr
who was guarding his coffin was found dead in another place in the
complex this morning, drained of blood.
skomedal@solan.unit.no
Sandy Murphy: io01092@maine.maine.edu
Sandra S. Stanford: stanford@lonestar.utsa.edu
williams@unccsun.uncc.edu
Mark A. Thomas: thomas@capitol.com
This was posted for my wife, Sally <Moondancer>
Chris Snyder: aesnyder@tomcat.lerc.nasa.gov
Kingdom of Amnesia:Eveningstar: Wanted: Innkeeper
The Black Dragon Inn is a small startup operation in Eveningstar and
the owners are in need of a fulltime innkeeper. Current staff consists
of a cook, a stable boy, and waitress. The owners are looking for a
newly retired member of the Purple Dragons, local town watches or the
Waterdeep city guards that would be interested in retiring to the peaceful
environs of Eveningstar. Salary to be 5 GP per month plus 5% of the profits
(negotiable). The inn is newly constructed by the finest craftsmen in
Eveningstar. Interested parties are invited to contact Cyric,
Gwalchmai, or Rass Allasi at the Black Dragon Inn, Eveningstar,
Kingdom of Amnesia.
Kingdom of Amnesia:Eveningstar: The Black Dragon Inn Welcomes You to Eveningstar
Adventurers in the area of Eveningstar are invited to stop in for a
rest, good food and drink at this fine establishment. Our fine cook, a
young lady by the name of Samantha, prepares fine hearty meals for the
discriminating adventurer and traveler. Meals and drinks are served by
the charming Donna, our waitress. Local wines are a feature of our menu.
Kingdom of Amnesia:Trader's Point: Adventures Needed
The Mariner's Guild in Trader's Point are in need of brave adventurers
to clear out some skeletons that are infesting the approaches to Abbey
Isle. The island was cleared of Zhentarim by another adventuring party,
but the main landing on the island remains infested. Contact the Mariner's Guild,
Trader's Point, Kingdom of Hysteria.
Kingdom of Amnesia:Eveningstar: Mud Sorcerer's Tomb Sought
A party of adventurers, lead by the Gwalchmai the elf, sporting a tatoo of a
Black Dragon on the left side of his face, are reported to be searching for the
tomb of one of the long lost Mud Sorcerers in the Stonelands. They had apparently
encountered some clues during their recent foray into the jungles of
the Death Zone.
Greg Booth: booth@mdd.comm.mot.com
Dragon Nullifies Treaty (Kiron)
Without claiming reason, the Dragon Argentum has
nullified the Treaty between himself and the Island Kingdom. Sources
close to the King were unavailable for comment. The Treaty calls for
a large payment of silver to be made on a monthly basis to the Dragon,
who in turn, allows agents of the Kingdom to mine for the precious
adamantite ore in the Central Range. The payments are still being
made in hopes that a further accord might be reached. The King has
tasked Sir Ulfius, Baron of Dulcinea, to provide protection for the
payments, lest they be set upon by looters. Private bounty hunters
have already moved into the mountains to search for the beast, an
action sanctioned by the Kingdom, nor the Baronies of Dulcinea and
Garwen.
Truce Signed (Hubran)
The Kingdom-State of Hubran has agreed in principle
to a truce with the Tyresian Empire. The truce would provide Hubran
with the status of Ally as opposed to Conquered Land (such as
S'ilaran, which fell more than 4 years ago). Hostilities along River
Ophis have already ceased in anticipation of the signing of this
historic truce.
It is suggested that the Tyresians have agreed to this accord in light
of the fact that they have not yet been able to break the Hubran
defenses at River Ophis for more than 4 years, a series of long
battles that have cost both sides dearly in both Men and resources.
Grainery Fire (City of Trevor, Hubran)
Three of four of the Overlord's grainery silos fell victim to fire early
yesterday; the fourth was seemingly spared only due to sheer luck. The
fire broke out in the wee hours of the morning, prior to sunrise. All
efforts to contain the fire were useless; only a sudden shift of the
winds kept the fire from raging into the fourth silo. There were no
deaths associated with the accident, whose cause is still under
investigation. One suspect, a raging barbarian, said to be more than
7 feet tall with a long, wild beard and a huge battle-axe has been noted
by authorities.
The Overlord's Silos are the primary storage facility for all the
grain in Trevor. The Merchant Families pay the Overlord a small tax
for the priviledge of storing their grains within. The silos are said
to be the most secure place in the Middle City.
Dragon Hunt (Kiron, Barony of Gaheris)
The Baron of Gaheris himself has organized a Dragon Hunt destined for
the Whitesnake Swamp, convinced
of the existence of the legendary Black Wyrm. Sources close to the
Baron say that the young son of the late Baron is "tired of sitting
around a drafty castle all day", and seeks adventure. Whether the
Black Wyrm exists or not is left to conjecture. The Hunt, which set
out less than a fortnight ago, should be reaching the Swamp any day
now.
Tournament Twist (Kiron, Duchy of Alutaine)
Sir Althaea of Emerson, the first Lady Knight, Champion of Alutaine,
has won her first joust. In
breaking with tradition, Sir Althaea named the Duchess herself Queen
of Love and Beauty, an honor normally reserved for a young maiden in
whom the champion may be interested. There was no official comment
from the Order of the Crown; the Duke hailed it as another example of
Sir Althaea's complete dedication to the Code of Atturh and the Tenets
of Chivalry.
Peasant Revolt Quashed (Kiron, Barony of Galatine)
After an unpopular ruling of justice against a local baker, peasants
in the seat of Galatine revolted against their lord. The revolt was put
down in less than 5 days. 50 men were executed for their part in the
revolt.
Locals Rise Up (S'ilaran, Danthorp)
In an unprecendented type of revolt, a number of residents of the town
of Danthorp (pop. 1000), rose up successfully against the Tyresian
constabulatory and then fled into the wilderness. After the final
rotation of the 100 or so Tyresian
law-enforcement troops arrived for the winter, the locals managed to
lock the majority of them into their barracks, barricading it with
wagons, and set it ablaze. The Overlord was slain in his sleep, and
the Captain of the Guard, as well as the three night patrols of six
men each were cut down in the streets by gangs of sword-wielding
maniacs. News of this uprising did not reach the local Tyresian
governor until after the spring thaw, by which time the traitors had
fled into the Valley of Shadow. No news on Tyresian retribution on
the town of Danthorp has come forth. From where the locals obtained
the weapons, which are strictly forbidden to Silaranites in occupied
lands, is still under investigation. Tyresian officials conclude this
may have been part of a larger emancipation operation.
Missing Harp (Hubran, Trevor)
An ivory-inlaid harp, an heirloom of the Family Harnock, was stolen
from the courier that was transporting it
from Thorpwick to Trevor. Details are still sketchy, but it is
rumored that the mercenary company the Doom Wraiths, and their leader,
the alleged sorcerer known only as The Jorlock, were somehow involved,
but no longer are in possession of the harp. The current possessor of
the harp is said to have fled to Mountainshade, and possibly even the
depths of the Dreswood Forest to escape both the wrath of The Jorlock
and Family Harnock.
Challenger Defeated by Lorish Guest (Kiron, Mele'Kiron)
A banquet attendee who insulted the visiting Ambassador Belekos of
Tyresias, was defeated in fair combat by Phillippe of Thousands Ashes,
a visitor to Mele'Kiron, in the company of Count Ulric von Darnor of
the Barony of Scarthane. Apparently the insultor, an insignificant
minor noble, claimed that all Tyresians were witches, and demanded
justice. When none of the King's Knights would champion the Tyresian
Ambassador, Phillippe of Thousand Ashes did so, claiming not for the
defense of the Ambassador,
but for the honor of the King, his gracious host. After allowing the
challenger the first strike, and absorbing a near-fatal blow, the Lor,
wielding an unusual weapon called the Halberd, and in a blinding flash
of steel, disarmed the challenger, then with an even swifter move,
pulled the noble off his feet and offered mercy, which was accepted.
The noble proclaimed the Ambassador's innocence and the banquet
continued further.
The banquet had been held in honor of Count Sir Ulric von Darnor of
Scarthane, whom the King has granted fostership of Prince Victor,
claiming von Darnor to be a Knight of Quality and man of honor.
Although the fostering of noble sons to other nobles is commonplace,
the King's granting of fostership to von Darnor, a hero of Blade
Brigade during the war and author of many great and knightly deeds,
raised several eyebrows. Certainly the King slighted many other great
and higher-ranking Knights, and for yet unknown reasons.
Ristonofer: menery@anthem.gn7cg.osd.mil
Silverymoon toward Ascore
A group of adventurers are currently going to Ascore on their way to
the Pillar of Thoras located deep in the Anauroch desert where an
powerful oracle is rumored to be located. As they are nearing Ascore,
an earthquake (the first in centuries since the creation of Anauroch
itself by the Phaerims) shake the region. Strange undead (like semi
intelligent skeleton) are seen stalking the party, but always from
distance. They are nearing the hill caverns that lead down to Ascore.
They hope to learn there the location of one of the Seven Swords of
Wayland.
The Wanderer: sylvain_robert@uqtr.uquebec.ca
Scardale
The Zhentarim have increased thier reward for
information on those responsible for the capture of one of thier
vessals in Scardale last month to 2,000 gold. A FNN Bard-on-the-Scene
interviewed Anton Longstride, a Ranger from the woods north of
Scardale who reports seeing "A big black boat like the one the Zhents
lost" sailing into Brock's Cove last week. "Loaded up a gang of
Bugbears, Ogres, and Frost Giants and sailed away to the south, it
did." he added. Anton goes on to say that he SWEARS he saw a couple
of elves leading the humanoids, but our Bard-on-the-Scene comments
that the Ranger had partaken of several drinks by that time and might
not be entirly credible.
Jon Gad jng53092@uxa.cso.uiuc.edu
Mike Whitaker: mikew@mdcbbs.com
Waterdeep-Baldur's Gate-Calimshan
The new Giant Cruise Ship The Princess is currently on it's way to
the 'Coprica Isles` (a new discovered isle group far west of Calimshan).
`Princess Voyages & Co' is busy turning this exotic tropical paradise
into the place to spend a sweet sunny and Adventurous Holiday. It is said
that they'll build a nice holiday village and they'll be turning one of the
isles into a real Safari Isle for people who want to have some fun hunting down
Monsters and Stuff like that. Watch out for the return of The Princess
because it's also said that she'll bring nice merchandise from these
Isles.
Thay
Thay lost some of it's Red Wizards. Beware this place because
the Conjurers down here are quite Pissed of and they're hunting down
everyone who could be the one who Killed some very experienced members
of their school including an ArchMage (Yes they should better stick
with their school and not try Teleporting ! (What actaually happened:
Some conjurers made a pact with some natives of the Elemental plane of
Fire and started opening Gates. Rahasia and friends took care of this
and Killed some Conjurers in the Process. Because of this Slaughter
an Archmage tried teleporting in to Rescue his fellows from the
slaughter but a Limited Wish corrupted his Teleport and he
materialized his body into the roof of a Farm :) ) The Problem with
the appearing Fire gates is said to be completely solved all the gates
dissapeared abruptly.
Vinnie v892079@si.hhs.nl
Chunming
The spelljamming port of Chunming was under strict control for the
early part of the month before last - NO ships were being allowed to
leave and ALL new arrivals were being warned off. The city was under
quarantine, and, as far as could be gathered, all persons who had
encountered the crew of the vessels Frostfire and Phoenix were
being requested to come forward, or being searched out, and were
subjected to intensive magical examination, and in some cases, were
not seen again. Indication of the seriousness with which the Chunming
authorities were treating the problem was manifest when the sage and
wizard Elminster, from the Western Realms, arrived to asist with
investogations. Several buildings in the city had been razed to the
ground with magical fire by the city authorities, apparently in an
attempt to combat whatever the cause of the quarantine is.
Chunming
City authorities, with the aid of some adventurers, have broken up a
mysterious cult within the city. The cult's symbol is that of a
stylised six-limbed humanoid, and as far as could be ascertained they
are, or hopefully were, some kind of evil fertility cult.
Mike Whitaker: mikew@mdcbbs.com
jpembert@bribri.ci.ucr.ac.cr