00001 
#include "monsters_common.h"
00002 
00003 
#define DE_ATT1        400
00004 
00005  
00009 class Zombie : 
public Monster {
00010     
public:
00011         
Zombie(Sint16 xpos=0, Sint16 ypos=0, 
const ParameterMap& param=ParameterMap());
00012         
virtual ~
Zombie();
00013         
static ParameterMap default_parameters;
00014         
virtual void idle(Uint16);
00015     
private:
00016         
virtual void runAI(Uint16);
00017         
virtual void ai_left(Uint16);
00018         
virtual void ai_right(Uint16);
00019         
virtual void ai_attack(
Player*, Uint16);
00020         Mix_Chunk* au_attack;
00021         Uint16 T_Attack_Bite;
00022 };