| area | Scenario |  | 
  | background | Scenario |  | 
  | bgimage | Scenario |  | 
  | checkPlace(const SDL_Rect &src, const SDL_Rect &dest) const | Scenario |  | 
  | currentmap (defined in Scenario) | Scenario |  | 
  | failed | Scenario |  | 
  | finnished | Scenario |  | 
  | getCharactersIn(Uint16 mask, const SDL_Rect &rect, bool touch=false, Uint16 radius=0, Uint16 dir=DIR_ALL) const | Scenario |  | 
  | getDirection(const SDL_Rect &src, const SDL_Rect &dest) const | Scenario |  | 
  | getObjectAt(Sint16 x, Sint16 y, Uint16 mask=ALL) const | Scenario |  | 
  | getObjectsIn(Uint16 mask, const SDL_Rect &rect, bool touch=false, Uint16 radius=0, Uint16 dir=DIR_ALL) const (defined in Scenario) | Scenario |  | 
  | imgcache | Scenario |  | 
  | loadMap(string mapname) | Scenario |  | 
  | loadMap(Uint8 level=0) (defined in Scenario) | Scenario |  | 
  | loadMapBuf(string mapname) | Scenario |  | 
  | loadNextMap() (defined in Scenario) | Scenario |  | 
  | loadScenario(string scenarioname) | Scenario |  | 
  | mapbuf (defined in Scenario) | Scenario |  | 
  | mapname | Scenario |  | 
  | maps (defined in Scenario) | Scenario |  | 
  | max_obj_num | Scenario |  | 
  | newMap(const ParameterMap &bg_parameters) | Scenario |  | 
  | physic | Scenario |  | 
  | player | Scenario |  | 
  | playlist (defined in Scenario) | Scenario |  | 
  | pool | Scenario |  | 
  | reloadMap() | Scenario |  | 
  | resetScenario() (defined in Scenario) | Scenario |  | 
  | Scenario() | Scenario |  | 
  | scenarioname | Scenario |  | 
  | sndcache | Scenario |  | 
  | startScenario() (defined in Scenario) | Scenario |  | 
  | winScenario() (defined in Scenario) | Scenario |  | 
  | ~Scenario() (defined in Scenario) | Scenario |  |