| addObject(Object *object, bool outside=false) | ObjectsPool | |
| addObjectbyName(const string &obj, Sint16 x=0, Sint16 y=0, const ParameterMap ¶m=ParameterMap(), bool outside=false) | ObjectsPool | |
| characterspool | ObjectsPool | |
| empty() | ObjectsPool | |
| getDefaultObjParambyName(const string &obj) | ObjectsPool | |
| getNextObjectName(const string &basename) | ObjectsPool | |
| getObject(const string &oname) | ObjectsPool | |
| monsterspool | ObjectsPool | |
| moveObject(Object *object) | ObjectsPool | |
| objectspool | ObjectsPool | |
| ObjectsPool() (defined in ObjectsPool) | ObjectsPool | |
| playerspool | ObjectsPool | |
| removeObject(object_iterator it) | ObjectsPool | |
| removeObject(Object *object) | ObjectsPool | |
| setDefaultObjParam() | ObjectsPool | |
| switchPlayer() | ObjectsPool | |
| ~ObjectsPool() (defined in ObjectsPool) | ObjectsPool | 
 1.3.8
 1.3.8