| act(Object *) | Object |  [inline, virtual] | 
  | addEnter(std::set< Object * > &) | Player |  [protected, virtual] | 
  | addGravity(Sint16 addgravity) (defined in Character) | Character |  [inline] | 
  | addHealth(Sint8) | Character |  [protected] | 
  | addHSpeed(Sint16 dspeed) (defined in Character) | Character |  [inline] | 
  | addMaxSpeed(Sint16 dmax) (defined in Character) | Character |  [inline] | 
  | addSpeed(Sint16 dspeed) (defined in Character) | Character |  [inline] | 
  | addTouch(std::set< Object * > &) | Player |  [protected, virtual] | 
  | anim_bar (defined in Player) | Player |  [protected] | 
  | anim_climb (defined in Player) | Player |  [protected] | 
  | anim_crash_left (defined in Player) | Player |  [protected] | 
  | anim_crash_right (defined in Player) | Player |  [protected] | 
  | anim_die_bones_left (defined in Player) | Player |  [protected] | 
  | anim_die_bones_right (defined in Player) | Player |  [protected] | 
  | anim_die_burn_left (defined in Player) | Player |  [protected] | 
  | anim_die_burn_right (defined in Player) | Player |  [protected] | 
  | anim_die_crash_left (defined in Player) | Player |  [protected] | 
  | anim_die_crash_right (defined in Player) | Player |  [protected] | 
  | anim_die_elec_left (defined in Player) | Player |  [protected] | 
  | anim_die_elec_right (defined in Player) | Player |  [protected] | 
  | anim_die_spike_left (defined in Player) | Player |  [protected] | 
  | anim_die_spike_right (defined in Player) | Player |  [protected] | 
  | anim_die_water_left (defined in Player) | Player |  [protected] | 
  | anim_die_water_right (defined in Player) | Player |  [protected] | 
  | anim_fall_fast_left (defined in Player) | Player |  [protected] | 
  | anim_fall_fast_right (defined in Player) | Player |  [protected] | 
  | anim_fall_left (defined in Player) | Player |  [protected] | 
  | anim_fall_middle (defined in Player) | Player |  [protected] | 
  | anim_fall_right (defined in Player) | Player |  [protected] | 
  | anim_left (defined in Player) | Player |  [protected] | 
  | anim_orig (defined in Object) | Object |  [protected] | 
  | anim_push_left (defined in Player) | Player |  [protected] | 
  | anim_push_right (defined in Player) | Player |  [protected] | 
  | anim_right (defined in Player) | Player |  [protected] | 
  | anim_rock_left (defined in Player) | Player |  [protected] | 
  | anim_rock_right (defined in Player) | Player |  [protected] | 
  | anim_rope_left (defined in Player) | Player |  [protected] | 
  | anim_rope_right (defined in Player) | Player |  [protected] | 
  | anim_teleport_left (defined in Player) | Player |  [protected] | 
  | anim_teleport_right (defined in Player) | Player |  [protected] | 
  | anim_walk_left (defined in Player) | Player |  [protected] | 
  | anim_walk_right (defined in Player) | Player |  [protected] | 
  | animation (defined in Object) | Object |  [protected] | 
  | au_act (defined in Player) | Player |  [protected] | 
  | au_die (defined in Player) | Player |  [protected] | 
  | au_drown (defined in Player) | Player |  [protected] | 
  | au_elec (defined in Player) | Player |  [protected] | 
  | au_fire (defined in Player) | Player |  [protected] | 
  | au_heal (defined in Player) | Player |  [protected] | 
  | au_hit (defined in Player) | Player |  [protected] | 
  | au_land (defined in Player) | Player |  [protected] | 
  | au_newitem (defined in Player) | Player |  [protected] | 
  | au_useerror (defined in Player) | Player |  [protected] | 
  | cancelEvent() | Object |  | 
  | Character(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap ¶m=ParameterMap()) (defined in Character) | Character |  | 
  | checkHit(const SDL_Rect &dest, Object *destobj, bool tele=false) const | Character |  [inline, protected] | 
  | checkMove(SDL_Rect &dest, bool tele=false, bool check=false) | Character |  | 
  | clearEvents() | Object |  | 
  | clearStates(bool reset=false) | Player |  [virtual] | 
  | crash(Uint16 dir) | Erik |  [virtual] | 
  | currentitem (defined in Player) | Player |  [protected] | 
  | default_parameters (defined in Erik) | Erik |  [static] | 
  | delete_flag (defined in Object) | Object |  [protected] | 
  | dense_types (defined in Character) | Character |  [protected] | 
  | destroy() (defined in Object) | Object |  [inline, virtual] | 
  | Dgrav (defined in Character) | Character |  [protected] | 
  | die() | Player |  [protected, virtual] | 
  | dropItem() | Player |  [inline] | 
  | dropItem(Uint8 num) (defined in Player) | Player |  [protected] | 
  | enemy_types (defined in Character) | Character |  [protected] | 
  | enter (defined in Character) | Character |  [protected] | 
  | Object::enter(Object *) | Object |  [inline, virtual] | 
  | Erik(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap ¶m=ParameterMap()) (defined in Erik) | Erik |  | 
  | event (defined in Object) | Object |  [protected] | 
  | fall(Uint16) | Player |  [virtual] | 
  | getCenter() const | Object |  [inline] | 
  | getDrawPos() const (defined in Object) | Object |  | 
  | getEnter() const (defined in Character) | Character |  [inline] | 
  | getFrame() const (defined in Object) | Object |  | 
  | getHealth() (defined in Character) | Character |  | 
  | getIcon() const | Player |  | 
  | getItem(Uint8 num) (defined in Player) | Player |  [inline] | 
  | getItemNum() | Player |  [inline] | 
  | getName() (defined in Object) | Object |  [inline] | 
  | getPos() (defined in Object) | Object |  [inline] | 
  | getSpeed() const (defined in Character) | Character |  [inline] | 
  | getState(Uint32 cstate) const (defined in Object) | Object |  [inline] | 
  | getTouch() const (defined in Character) | Character |  [inline] | 
  | getType() const (defined in Object) | Object |  [inline] | 
  | gravity (defined in Character) | Character |  [protected] | 
  | health (defined in Character) | Character |  [protected] | 
  | hit(Uint16 direction, Weapon &weap) | Erik |  [virtual] | 
  | hspeed (defined in Character) | Character |  [protected] | 
  | idle(Uint16) | Erik |  [virtual] | 
  | in_act() | Player |  [virtual] | 
  | in_down() | Player |  [inline, virtual] | 
  | in_down(Uint16) (defined in Player) | Player |  [inline, virtual] | 
  | in_left(Uint16) (defined in Erik) | Erik |  [virtual] | 
  | Player::in_left() | Player |  [inline, virtual] | 
  | in_right(Uint16) (defined in Erik) | Erik |  [virtual] | 
  | Player::in_right() | Player |  [inline, virtual] | 
  | in_sp1() | Erik |  [virtual] | 
  | in_sp2() | Erik |  [virtual] | 
  | in_up() | Player |  [inline, virtual] | 
  | in_up(Uint16) (defined in Player) | Player |  [inline, virtual] | 
  | in_use() | Player |  [virtual] | 
  | isDeleted() (defined in Object) | Object |  [inline] | 
  | isIn(const SDL_Rect &rect, bool touch=false) const | Object |  | 
  | isRunning() const (defined in Object) | Object |  | 
  | items (defined in Player) | Player |  [protected] | 
  | leave(Object *) | Object |  [inline, virtual] | 
  | loadAnimation(string anim_name, double scale_factor=1, BasePointType abp_type=BP_MD, Uint16 aanimation_type=ATYPE_LOOP, double afps=0, AllignType aallign_type=AT_MD) | Object |  | 
  | loadAnimation(const Image &abase_image, Uint16 aframes=1, BasePointType abp_type=BP_MD, Uint16 aanimation_type=ATYPE_LOOP, double afps=0, Uint16 astart_pos=0, AllignType aallign_type=AT_MD) | Object |  | 
  | loadAnimation(const ParameterMap ¶m=ParameterMap()) | Object |  | 
  | mark_delete() | Object |  [inline] | 
  | maxhealth (defined in Character) | Character |  [protected] | 
  | maxspeedx (defined in Character) | Character |  [protected] | 
  | maxspeedy (defined in Character) | Character |  [protected] | 
  | move(Uint16 dt, bool check=false) | Player |  [protected, virtual] | 
  | moveItem() | Player |  [inline] | 
  | moveItem(Uint8 num) (defined in Player) | Player |  [protected] | 
  | name (defined in Object) | Object |  [protected] | 
  | Object(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap ¶m=ParameterMap()) (defined in Object) | Object |  | 
  | onum (defined in Object) | Object |  | 
  | operator<(const Object &obj) const (defined in Object) | Object |  | 
  | otype (defined in Object) | Object |  [protected] | 
  | parameters (defined in Object) | Object |  [protected] | 
  | pickupItem(Item *newitem) | Player |  | 
  | Player(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap ¶m=ParameterMap()) (defined in Player) | Player |  | 
  | pos | Object |  [protected] | 
  | removedObject(Object *) | Character |  [virtual] | 
  | removeEnter(std::set< Object * > &) | Player |  [protected, virtual] | 
  | removeItem() | Player |  [inline] | 
  | removeItem(Uint8 num) (defined in Player) | Player |  [protected] | 
  | removeTouch(std::set< Object * > &) | Player |  [protected, virtual] | 
  | resetAnimState() | Character |  [inline, virtual] | 
  | setAnim(EmptyAnimationPtr anim, bool start=false) | Object |  | 
  | setEvent(Event *ev) | Player |  [virtual] | 
  | setGravity(Sint16 setgravity) (defined in Character) | Character |  [inline] | 
  | setHealth(Uint8) | Character |  [protected] | 
  | setMaxSpeed(Uint16 maxs) (defined in Character) | Character |  [inline] | 
  | setPos(Sint16 xcord, Sint16 ycord) | Object |  | 
  | setSpeed(Sint16 newspeed) (defined in Character) | Character |  [inline] | 
  | setState(Uint32 cstate) (defined in Object) | Object |  [inline] | 
  | setType(Uint16 newtype) (defined in Object) | Object |  [inline] | 
  | speed (defined in Character) | Character |  [protected] | 
  | state (defined in Object) | Object |  [protected] | 
  | stopEvent() | Object |  | 
  | switchItem(bool right=true) | Player |  | 
  | switchState(Uint32 cstate) (defined in Object) | Object |  [inline] | 
  | switchType(Uint16 newtype) (defined in Object) | Object |  [inline] | 
  | touch (defined in Character) | Character |  [protected] | 
  | Object::touch(Object *) | Object |  [inline, virtual] | 
  | unsetState(Uint32 cstate) (defined in Object) | Object |  [inline] | 
  | unsetType(Uint16 oldtype) (defined in Object) | Object |  [inline] | 
  | untouch(Object *) | Object |  [inline, virtual] | 
  | updateAnim(Uint16 dt) | Object |  | 
  | updateAnimState() | Player |  [virtual] | 
  | updateEvents(Uint16 dt) | Object |  | 
  | updateRegions(std::set< Object * > &newtouch, std::set< Object * > &newenter) | Character |  [inline, protected] | 
  | weapon (defined in Character) | Character |  [protected] | 
  | ~Character() (defined in Character) | Character |  [virtual] | 
  | ~Erik() (defined in Erik) | Erik |  [virtual] | 
  | ~Object() (defined in Object) | Object |  [virtual] | 
  | ~Player() (defined in Player) | Player |  [virtual] |