|
|||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use AbstractTerrain | |
---|---|
us.asciiroth.client.terrain | |
us.asciiroth.client.terrain.grasses |
Uses of AbstractTerrain in us.asciiroth.client.terrain |
---|
Subclasses of AbstractTerrain in us.asciiroth.client.terrain | |
---|---|
class |
Altar
An altar. |
class |
BeeHive
A special kind of AgentCreator that creates bees when it receives
a color event, presumably fired from the death of another KillerBee
on the board. |
class |
Boards
Floor that has crate boards on it. |
class |
Bookshelf
A bookshelf. |
class |
Bridge
A bridge you can walk over. |
class |
BubblingLava
A decorative terrain to spice up lava, that hopefully makes it look like the lava is "spouting". |
class |
Bushes
Bushes. |
class |
CaveEntrance
A cave entrance, that acts like either up stairs or down stairs depending on whether it is outside or inside (being a cave entrance, it must be the means to move between an outside and an inside map). |
class |
ChalkedFloor
Chalk converts the floor piece to the chalked floor piece. |
class |
Chest
A box that can only be opened with a key of the appropriate color. |
class |
Cloud
White, fluffy, rectangular clouds you can walk on. |
class |
Crate
A large box that can be broken open with a large hammer, to reveal an item. |
class |
Crevasse
An impassable crevasse. |
class |
Dirt
Dirt. |
class |
Door
A door that can be open (unlocked) or closed (locked). |
class |
EmptyChest
An indicator of an opened and empty chest. |
class |
EuclideanEngine
When activated, fires a color event. |
class |
EuclideanTransporter
This is a special transporter that has complicated activation requirements (exactly for Euclidean Engines need to be activated on the board before this transporter will switch from the off to the on state, and allow the player to transport). |
class |
Exchanger
When the player walks into an exchanger, the item the player is holding is exchanged with the piece on the other side of the exchanger. |
class |
FarthapodNest
An AgentCreator specifically for Farthapod s. |
class |
Field
A field of crops. |
class |
FishPool
Uncrossable water that can yield a fish, and that evolves the terrain to move this capability around any nearby water. |
class |
Floor
Dungeon floor. |
class |
Flowers
For my daughter, a purely decorative terrain indicating flowers. |
class |
ForceField
A force field will not allow the player to pass through it while keeping any items in his or her inventory. |
class |
Forest
Forest. |
class |
Fountain
A decorative piece that looks like a fountain spouting water. |
class |
Gate
A gate. |
class |
Haystack
A haystack which will hide items on this cell. |
class |
HighRocks
High rocks can also be traversed, but nothing can fly over them. |
class |
ImpassableCliffs
Cliffs that cannot be traversed by any kind of agent. |
class |
KeySwitch
A kind of switch that can only be flipped through the use of a key that matches the KeySwitch 's color. |
class |
Lava
Lava. |
class |
LowRocks
These rocks can be traversed. |
class |
Mud
Mud. |
class |
Ocean
Ocean. |
class |
OpeningMarker
|
class |
Pier
A pier that you can walk on. |
class |
Pit
Impassable but items can be thrown across it. |
class |
PressurePlate
This is a plate on the floor that when crossed onto or crossed off of, will trigger a color event. |
class |
Pylon
A pylon is a teleporter that must be activated with a crystal of the same color. |
class |
PyramidWall
A wall that can be colored, just for an effect. |
class |
Raft
A raft. |
class |
Reflector
A reflector is an abstract puzzle piece that has a "reflector" pointing in a given direction. |
class |
Rubble
Floor that has rubble on it. |
class |
RustyGate
A rusty gate that cannot be opened, but you can still shoot things through it. |
class |
Sand
Sand, maybe beach, maybe desert. |
class |
ShallowSwamp
Swamp. |
class |
ShallowWater
Water an agent can walk through. |
class |
Shooter
A terrain type that shoots some form of ammunition (actually, it'll shoot anything... |
class |
Sky
Blue sky. |
class |
StairsDown
Stairs down. |
class |
StairsUp
Stairs up. |
class |
Surf
Shallow ocean water that the player can traverse. |
class |
Swamp
Swamp. |
class |
Switch
A switch. |
class |
Teleporter
When the player enters this terrain, he or she is teleported to the indicated map and position. |
class |
Throne
A throne. |
class |
TrashPile
A pile of trash which will hide items on this cell. |
class |
Turnstile
Creates a one-way passage to either the west or the east. |
class |
Urn
A large urn that can have an item inside it. |
class |
VendingMachine
Asciiroth's means of supporting shops. |
class |
Wall
A wall. |
class |
Water
Water that is too deep to walk across. |
class |
Waterfall
A waterfall. |
class |
Weeds
Weeds. |
class |
WishingWell
Wishing well. |
class |
WoodPiling
A wood piling, basically the thing that holds up a pier. |
Uses of AbstractTerrain in us.asciiroth.client.terrain.grasses |
---|
Subclasses of AbstractTerrain in us.asciiroth.client.terrain.grasses | |
---|---|
class |
BeachGrass
Beach grass (decorative). |
class |
BunchGrass
Bunch grass (decorative). |
class |
Grass
Grass that you can walk on. |
class |
Scrub
Scrub (decorative). |
class |
SwampGrass
Swamp grass (decorative). |
class |
TallGrass
Tall grass (decorative). |
|
0.7 | ||||||||
PREV NEXT | FRAMES NO FRAMES |
© 2009 Alx Dark