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public interface CellListener
A component that responds to updates of the cells on the board. Most importantly, a component that can re-render the cell
| Method Summary | |
|---|---|
void |
onCellChanged(Cell cell)
Event notification that a cell has changed in some way: terrain has been transformed, items have been picked up or dropped, effects are flying over the cell, or similar. |
void |
onRerender(Cell cell,
Piece piece,
Symbol sym)
Event notification that a piece would like to rerender itself at the given location. |
| Method Detail |
|---|
void onCellChanged(Cell cell)
cell - the cell that has changed
void onRerender(Cell cell,
Piece piece,
Symbol sym)
cell - piece - sym -
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