[ut3] Commandline parsing differs w. Linux server

Alex Boag-Munroe boagenator at gmail.com
Tue Oct 16 09:13:15 EDT 2007


Indeed.

Also makes you wonder what someone who isn't familiar with the basics of a
bash prompt is doing attempting to run a linux UT server in the first place.

Just my 2c mainly due to the added support cost.

On 16/10/2007, [Apoc]Death <death at apoc.org> wrote:
>
> Isn't this just typical parsing behavior for bash?  Can you "escape"
> the parentheses by adding a \ before each one?  Better yet, can you
> embrace the whole game options section (from the beginning of the map
> name to the end of the stuff delimited by question marks instead of
> spaces) in quotes, tricking bash into feeding the whole thing as a
> string to the binary?
>
> Wish I had decent testbed hardware to help people with this junk...  :
> (  Hope the idea is helpful anyway...
>
> -Rob
>
> On Oct 16, 2007, at 4:52 AM, Achton N. Netherclift wrote:
>
> > Ryan,
> >
> > please note that the commandline parsing on Linux is not equal to
> > how it
> > works on Windows.
> >
> > Since the server appears to ignore the .ini's, I've been trying to
> > use the
> > command-line to setup map rotation. I tried adding
> >
> > ?GameSpecificMapCycles=(GameClassName="UTDeathmatch",Maps=("DM-
> > HeatRay","DM-ShangriLa"))
> >
> > to the command line but got back:
> >
> > syntax error near unexpected token `('.
> >
> > Apparently, this method works on Windows, so there must be some
> > discrepancy. Though I would like to get maprotation working, I do
> > not find
> > this method (via commandline) of setting up maplists to be
> > intuitive. I'd
> > rather do it via ini's.
> >
> > Also see this thread about the problem:
> > http://www.unrealadmin.org/forums/showthread.php?t=26002
> >
> > Cheers,
> > Achton
> >
> > ---
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> >
>
>
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>
>
>


-- 
Alex Boag-Munroe

Lack of planning on your part does not constitute an emergency on mine.
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