[ut3] server crashes
Arnaud De Mouhy
arnaud.demouhy at gmail.com
Sun Oct 14 17:20:37 EDT 2007
Same bug "UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0"
CPU: Via 2Ghz
1gb RAM
Ubuntu 6.06
cpu about 50% but that's not important
Le 14 oct. 07 à 17:09, Tom Maki a écrit :
> I have also gotten the "UDP recvfrom error: 111 (SE_ECONNREFUSED)"
> message. All player connections are dropped and the ut3 server has
> to be
> restarted.
>
> Ronald wrote:
>> our server crasht after 5 minutes and the cpu usage is very
>> high,round
>> 90 with 12 players
>
> Log: Log file open,
> Init: Version: 3464
> Init: Epic Internal: 0
> Init: Compiled: Oct 13 2007 22:35:22
> Init: Command line: server DM-Heatray?numplay=8?maxplayers=8?
> timelimit=20?goalscore=20?botskill=0bShouldAdvertise=True?
> bIsLanMatch=False?bIsDedicated=True?ServerDescription=die2day -
> log=Launch_07-10-14_08-44.log -login=makicide -password=XXXXXXXX
> Init: Base directory: /u00/app/UT3-linux-server-betademo/Binaries/
> Init: Character set: Unicode
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/
> UTEditorUserSettings.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini
> Log: Deleting old log file Launch_07-10-14_08-39-
> backup-2007.10.14-08.39.54.log
> Init: File handle limit is soft=(1024), hard=(1024).
> Init: Computer: unknown
> Init: User: tmaki
> Init: BSD Sockets initialized
> DevStats: GSecondsPerCycle 1.000000e-06
> Init: Presizing for 83221 objects not considered by GC, pre-
> allocating 0 bytes.
> Init: Sockets: I am shuttle (127.0.0.1:0)
> Init: Object subsystem initialized
> Log: DEMOVERSION is defined.
> Init: Startup System Settings:
> Init: System Settings:
> Init: StaticDecals=true
> Init: DynamicDecals=true
> Init: DynamicLights=true
> Init: DynamicShadows=true
> Init: LightEnvironmentShadows=true
> Init: CompositeDynamicLights=false
> Init: DirectionalLightmaps=true
> Init: MotionBlur=true
> Init: DepthOfField=true
> Init: Bloom=true
> Init: QualityBloom=true
> Init: Distortion=true
> Init: DropParticleDistortion=false
> Init: SpeedTreeLeaves=true
> Init: SpeedTreeFronds=true
> Init: OnlyStreamInTextures=false
> Init: LensFlares=true
> Init: FogVolumes=true
> Init: FloatingPointRenderTargets=true
> Init: Trilinear=false
> Init: OneFrameThreadLag=true
> Init: UseVsync=false
> Init: UpscaleScreenPercentage=true
> Init: Fullscreen=false
> Init: AllowD3D10=true
> Init: EnableHighPolyChars=false
> Init: SkeletalMeshLODBias=0
> Init: ParticleLODBias=0
> Init: DetailMode=2
> Init: ShadowFilterQualityBias=0
> Init: MaxAnisotropy=4
> Init: MaxMultisamples=1
> Init: MinShadowResolution=32
> Init: MaxShadowResolution=512
> Init: ResX=800
> Init: ResY=600
> Init: ScreenPercentage=100.000
> Init: SceneCaptureStreamingMultiplier=1.000
> Init: FoliageDrawRadiusMultiplier=1.000
> Init: ShadowTexelsPerPixel=2.000
> Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Character: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Vehicle: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Effects: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_RenderTarget: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Init: Friendly System Settings:
> Init: TextureDetail=Level5
> Init: WorldDetail=Level5
> Init: bUseVSync=0
> Init: bUseMSAA=0
> Init: ScreenPercentage=100
> Init: UpscaleScreenPercentage=1
> Init: ResX= 800
> Init: ResY= 600
> Init: Fullscreen=0
> Log: Initializing FaceFX...
> Log: FaceFX initialized:
> Log: version 1.710000
> Log: licensee Unreal Engine 3 Licensee
> Log: project Unreal Engine 3 Project
> Log: GConfig::Find has loaded file: ..\Engine\Localization/int/
> Core.int
> Log: GConfig::Find has loaded file: ..\Engine\Localization/int/
> Engine.int
> Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject:
> 22469 shaders(5 legacy, 0 redundant), 2208 materials
> Log: GConfig::Find has loaded file: ..\Engine\Localization/int/
> UnrealScriptTest.int
> Log: GConfig::Find has loaded file: ..\UTGame\Localization/int/
> UTGame.int
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTWeapon.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/
> UTCustomChar.ini
> Log: GConfig::LoadFile associated file: ../UTGame/Config/UTMap.ini
> Log: GConfig::Find has loaded file: ..\Engine\Localization/int/
> OnlineSubsystemGameSpy.int
> Init: Version: 3464
> Init: Epic Internal: 0
> Init: Compiled: Oct 13 2007 22:40:32
> Init: Command line: DM-Heatray?numplay=8?maxplayers=8?timelimit=20?
> goalscore=20?botskill=0bShouldAdvertise=True?bIsLanMatch=False?
> bIsDedicated=True?ServerDescription=die2day -log=07-10-14_08-44.log
> -login=makicide -password=allfor3
> Init: Base directory: /u00/app/UT3-linux-server-betademo/Binaries/
> Init: Character set: Unicode
> Log: Executing Class Engine.ServerCommandlet
> Log: Initializing Game Engine...
> Init: UEngine initialized
> Log: Looking for PC DLC...
> Log: Object size..............: 60
> Log: Actor size...............: 436
> Log: ActorComponent size......: 88
> Log: PrimitiveComponent size..: 448
> Log: Browse: DM-Heatray?Name=Player?team=255?numplay=8?maxplayers=8?
> timelimit=20?goalscore=20?botskill=0bShouldAdvertise=True?
> bIsLanMatch=False?bIsDedicated=True?ServerDescription=die2day
> Log: LoadMap: DM-Heatray?Name=Player?team=255?numplay=8?
> maxplayers=8?timelimit=20?goalscore=20?
> botskill=0bShouldAdvertise=True?bIsLanMatch=False?bIsDedicated=True?
> ServerDescription=die2day
> Log: Virtual memory allocation size: 123.14 MByte (129116824 Bytes)
> Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
> Log: GConfig::Find has loaded file: ..\UTGame\Localization/int/
> UTGameContent.int
> Log: Game class is 'UTDeathmatch'
> Init: Sockets: Socket queue 262142 / 262142
> Log: NetMode is now 1
> Log: Primary PhysX scene will be in software.
> Log: Creating Primary PhysX Scene.
> DevPhysics: Error (1) in file /home/icculus/projects/novodex-
> Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712:
> Scene::createCompartment(): desc.isValid() fails!
> DevPhysics: Error (1) in file /home/icculus/projects/novodex-
> Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712:
> Scene::createCompartment(): desc.isValid() fails!
> Log: Novodex Terrain Creation (Terrain_1): 21.094093 ms
> PerfWarning: InstanceGeom: 16.249391 ms - 769 Convex, Terrain
> 21.038089 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms,
> BodyInst Alloc 7.178307 ms, InitBody 80.604870 ms
> PerfWarning: NxActor Creation: 49.066987 ms
> Log: Bringing World DM-HeatRay.TheWorld up for play (30) at
> 2007.10.14-08.45.18
> ScriptLog: -- MAPVOTE has been disabled due to lack of maps!
> Log: Bringing up level for play took: 1.011315
> Log: ########### Finished loading level: 8.219071 seconds
> Init: Game engine initialized
> Log: Initializing Game Engine Completed
> Log: GAME PATH IS UTDeathmatch
> NetComeGo: Open TheWorld 71.63.231.80:1102
> Log: Client netspeed is 10000
> Log: UTPlayerController_0 got player TcpipConnection_0
> ScriptLog: START MATCH
> ScriptLog: Num Matches Played: 0
> NetComeGo: Open TheWorld 83.178.179.219:1603
> Log: Client netspeed is 10000
> Log: UTPlayerController_1 got player TcpipConnection_1
> NetComeGo: Close TcpipConnection_1 83.178.179.219:1603
> NetComeGo: Open TheWorld 83.178.179.219:1603
> Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0
> NetComeGo: Close TcpipConnection_0 71.63.231.80:1102
> Log: GAME PATH IS UTDeathmatch
> ScriptLog: Writing out stats for inactive player LxyEmma
> ScriptLog: Writing out stats for inactive player harlie
> ScriptWarning: UTDeathmatch DM-
> HeatRay.TheWorld:PersistentLevel.UTDeathmatch_0 (Function
> UTGame.UTGame:WriteOnlinePlayerScores:0184) There were no
> playerscores to write out
> ScriptLog: ProcessServerTravel: ?Restart
> Log: SeamlessTravel to: DM-Heatray
> Log: ClearAllAnimSetLinkupCaches - Took 24.33ms
> Log: Primary PhysX scene will be in software.
> Log: Creating Primary PhysX Scene.
> DevPhysics: Error (1) in file /home/icculus/projects/novodex-
> Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712:
> Scene::createCompartment(): desc.isValid() fails!
> DevPhysics: Error (1) in file /home/icculus/projects/novodex-
> Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712:
> Scene::createCompartment(): desc.isValid() fails!
> Log: Bringing World EnvyEntry.TheWorld up for play (30) at
> 2007.10.14-08.52.27
> Log: Bringing up level for play took: 0.004394
> DevStreaming: FAsyncPackage: creating exports for Level DM-
> HeatRay.TheWorld:PersistentLevel took (less than) 37.69 ms
> DevStreaming: FAsyncPackage: creating exports for Material
> HU_Deco2.BSP.Materials.M_HU_Deco_BSP_CitySignAds_CColaBG took (less
> than) 13.22 ms
> DevStreaming: FAsyncPackage: creating exports for Material
> PICKUPS.UDamage.Materials.M_UDamage_Lightning took (less than)
> 7.51 ms
> DevStreaming: FAsyncPackage: creating exports for Material
> WP_BioRifle.Materials.M_Bio_Blob_02_Rim took (less than) 22.61 ms
> DevStreaming: FAsyncPackage: creating exports for Material
> WP_BioRifle.Materials.M_Bio_Blob_02_Rim2 took (less than) 19.77 ms
> DevStreaming: FAsyncPackage: creating exports for SkeletalMesh
> CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA took (less
> than) 8.05 ms
> DevStreaming: FAsyncPackage: creating exports for SkeletalMesh
> WP_BioRifle.Mesh.SK_WP_BioRifle_1P took (less than) 9.49 ms
> DevStreaming: FAsyncPackage: creating exports for SoundNodeWave
> A_Music_RomNecris01.MusicMix.A_Music_RomNecris01Mix took (less
> than) 7.61 ms
> DevStreaming: FAsyncPackage: creating exports for Terrain DM-
> HeatRay.TheWorld:PersistentLevel.Terrain_1 took (less than) 13.07 ms
> DevStreaming: FAsyncPackage: postloading Terrain DM-
> HeatRay.TheWorld:PersistentLevel.Terrain_1 took (less than) 22.48 ms
> DevStreaming: FAsyncPackage: finishing all objects took (less
> than) 13.62 ms
> Log: ClearAllAnimSetLinkupCaches - Took 27.51ms
> Log: Game class is 'UTDeathmatch'
> Log: Primary PhysX scene will be in software.
> Log: Creating Primary PhysX Scene.
> DevPhysics: Error (1) in file /home/icculus/projects/novodex-
> Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712:
> Scene::createCompartment(): desc.isValid() fails!
> DevPhysics: Error (1) in file /home/icculus/projects/novodex-
> Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712:
> Scene::createCompartment(): desc.isValid() fails!
> Log: Novodex Terrain Creation (Terrain_1): 21.435911 ms
> PerfWarning: InstanceGeom: 16.195755 ms - 757 Convex, Terrain
> 21.374617 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms,
> BodyInst Alloc 7.402420 ms, InitBody 81.303734 ms
> PerfWarning: NxActor Creation: 49.051710 ms
> Log: Bringing World DM-HeatRay.TheWorld up for play (30) at
> 2007.10.14-08.52.47
> ScriptLog: -- MAPVOTE has been disabled due to lack of maps!
> Log: GAME PATH IS UTDeathmatch
> Log: Bringing up level for play took: 1.000874
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_24
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_24
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_23
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_23
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_22
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_22
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_21
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_21
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_20
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_20
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_19
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_19
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_18
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_18
> SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_17
> SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_17
> Log: GAME PATH IS UTDeathmatch
> NetComeGo: Close TcpipConnection_2 83.178.179.219:1603
> Log: CTRL-C has been pressed.
>
> Log: appRequestExit(0)
> Exit: Preparing to exit.
> Exit: Game engine shut down
> Exit: closesocket error (11)
> Exit: UTcpNetDriver shut down
> Exit: Object subsystem successfully closed.
> Log: Shutting down FaceFX...
> Log: FaceFX shutdown.
> Exit: Exiting.
> Exit: Name subsystem shutting down
> Uninitialized: Log file closed,
>
>
> ---
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