On Thu, 26 Jan 2006 12:05:23 -0700 Tim wrote: > Does anyone know if the icculus codebase has the md4 skeletal model > code removed? I am trying to implement Gongo's md4 animation, and it > won't compile with the Icculus codebase, but will with Jason's clean > Quake 3 source. Probably related to this: http://svn.icculus.org/quake3?rev=100&view=rev