[quake3] Re: Misc console messages
Ryan Stotts
rstotts at cox.net
Wed Jan 25 21:29:43 EST 2006
> I assume this is Windows, compiled with MinGW?
Yes it is, I should have mentioned that.
> That means OpenAL failed to load, which implies you don't have it
> installed,
It was indeed because I didn't install anything "OpenAL" related.
I just downloaded this and installed it:
http://www.openal.org/openal_webstf/downloads/OpenALwEAX.exe
http://www.openal.org/
Check out the before and after results:
Before:
==============================
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to load library: "OpenAL32.dll".
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xcc98060 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
]\s_backend
"s_backend" is:"base" default:""
]\s_info
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xcc98060 dma buffer
No background file.
==============================
After:
==============================
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Allocated 30 sources.
OpenAL info:
Vendor: Creative Labs Inc.
Version: 1.1
Renderer: Software
Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED
AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Sound intialization successful.
--------------------------------
]\s_info
OpenAL info:
Vendor: Creative Labs Inc.
Version: 1.1
Renderer: Software
Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED
AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
]\s_backend
"s_backend" is:"OpenAL" default:""
==============================
I gained about one or two fps in the timedemo using OpenAL vs's the
default...
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