[quake3] Crash on x86_64?
Ian Kumlien
pomac at vapor.com
Sun Sep 4 20:01:56 EDT 2005
On Sun, 2005-09-04 at 16:09 +0000, brendanburns at comcast.net wrote:
> Hey,
> I found part of the problem... if VM_DllSysCall is set to the new
> version of the code (as it is by default because __i386__ is not
> defined, then that code crashes in CVar_Register.) If I use the
> old code (e.g. not placing the arguments into memory) then the crash
> doesn't occur.
Hummm, you mean the arguments? I put mine in the config file, and i have
had no such problems...
> With that change, now when I try to run either single or multi-player
> when the game starts, I just get a black screen that goes entirely red
> occasionally as I wiggle the mouse....
Could it be demo vs real thing?
> Very weird.
Yep, since i last played some today... Not much since i have a fever and
that kinda makes you sluggish...
--
Ian Kumlien <pomac () vapor ! com> -- http://pomac.netswarm.net
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