[quake3] Crash on x86_64?
brendanburns at comcast.net
brendanburns at comcast.net
Sun Sep 4 12:09:04 EDT 2005
Hey,
I found part of the problem... if VM_DllSysCall is set to the new version of the code (as it is by
default because __i386__ is not defined, then that code crashes in CVar_Register.) If I use the
old code (e.g. not placing the arguments into memory) then the crash doesn't occur.
Which is the appropriate thing for x86_64 to do?
With that change, now when I try to run either single or multi-player when the game starts, I just get a black screen that goes entirely red occasionally as I wiggle the mouse....
Very weird.
--brendan
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