[quake3-commits] [ioquake/ioq3] 42d2fb: OpenGL2: Fix parsing specularScale in shaders
Zack Middleton
zack at cloemail.com
Sat May 12 00:23:54 EDT 2018
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 42d2fb908c3e16deaa77b1060b3cded044e75051
https://github.com/ioquake/ioq3/commit/42d2fb908c3e16deaa77b1060b3cded044e75051
Author: Zack Middleton <zack at cloemail.com>
Date: 2018-05-11 (Fri, 11 May 2018)
Changed paths:
M code/renderergl2/tr_shader.c
Log Message:
-----------
OpenGL2: Fix parsing specularScale in shaders
Fix specularScale <metallic> <smoothness> with r_pbr 1 which has been
broken since r_pbr was implemented in 2016.
Fix specularScale <r> <g> <b> <gloss> setting b to gloss and leaving
gloss as 0 since it was implemented in 2014.
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