[quake3-commits] [ioquake/ioq3] 42d2fb: OpenGL2: Fix parsing specularScale in shaders

Zack Middleton zack at cloemail.com
Sat May 12 00:23:54 EDT 2018


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 42d2fb908c3e16deaa77b1060b3cded044e75051
      https://github.com/ioquake/ioq3/commit/42d2fb908c3e16deaa77b1060b3cded044e75051
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2018-05-11 (Fri, 11 May 2018)

  Changed paths:
    M code/renderergl2/tr_shader.c

  Log Message:
  -----------
  OpenGL2: Fix parsing specularScale in shaders

Fix specularScale <metallic> <smoothness> with r_pbr 1 which has been
broken since r_pbr was implemented in 2016.

Fix specularScale <r> <g> <b> <gloss> setting b to gloss and leaving
gloss as 0 since it was implemented in 2014.



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