[quake3-commits] [ioquake/ioq3] 45f851: Fix clearing keys for control in Team Arena UI
Zack Middleton
zack at cloemail.com
Thu May 3 17:31:37 EDT 2018
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 45f8512f8eff99dd7e92e3ab4440d250a7de5dbf
https://github.com/ioquake/ioq3/commit/45f8512f8eff99dd7e92e3ab4440d250a7de5dbf
Author: Zack Middleton <zack at cloemail.com>
Date: 2018-04-26 (Thu, 26 Apr 2018)
Changed paths:
M code/ui/ui_shared.c
Log Message:
-----------
Fix clearing keys for control in Team Arena UI
When a control is selected for binding a key, pressing backspace would
clear the displayed keys in the menu but not actually unbind the keys.
Commit: f3f29e96707fca239330db71d46440582aaefc1f
https://github.com/ioquake/ioq3/commit/f3f29e96707fca239330db71d46440582aaefc1f
Author: Zack Middleton <zack at cloemail.com>
Date: 2018-05-01 (Tue, 01 May 2018)
Changed paths:
M code/client/snd_main.c
Log Message:
-----------
Make s_useOpenAL be CVAR_LATCH
After changing s_useOpenAL the sound needs to be restarted (snd_restart)
for it to take affect.
Commit: 51743bbb0107fa2ef611fbbed2a4f2e56cd644d5
https://github.com/ioquake/ioq3/commit/51743bbb0107fa2ef611fbbed2a4f2e56cd644d5
Author: Zack Middleton <zack at cloemail.com>
Date: 2018-05-01 (Tue, 01 May 2018)
Changed paths:
M code/game/g_active.c
Log Message:
-----------
Improvements for dedicated camera followers (team follow1/2)
Switching to dedicated camera follower with no possible players to
follow would spawn at the intermission point and display "connection
interrupted" HUD message. Pmove() was not run for the client so
ps.commandTime was too far behind. I made it so that dedicated camera
followers and scoreboard run Pmove() but cannot move (PM_FREEZE).
When all players possible to follow leave, the dedicated camera follower
would continue to display the old player state of the player they were
following (along with "connection interrupted" HUD message). Unlike the
regular case of a spectator following a specific player, dedicated
camera followers did not reset their player state to the intermission
point after the followed player was no longer valid.
Now a client can be set as 'team follow1' to automatically switch
between displaying the intermission point and following a player when
possible.
Commit: da861ff3a2936fc03ed936f211d287df24aa00af
https://github.com/ioquake/ioq3/commit/da861ff3a2936fc03ed936f211d287df24aa00af
Author: Zack Middleton <zack at cloemail.com>
Date: 2018-05-03 (Thu, 03 May 2018)
Changed paths:
M code/qcommon/files.c
Log Message:
-----------
Fix not closing description.txt and fix path seperator
0 length description.txt files were not closed.
Compare: https://github.com/ioquake/ioq3/compare/1caf1fb87504...da861ff3a293
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