[quake3-commits] [ioquake/ioq3] ac4802: OpenGL2: Fix brightness when r_autoExposure is dis...
Zack Middleton
zack at cloemail.com
Mon Oct 2 21:47:34 EDT 2017
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: ac4802af8d431af0813f5def9dbb5190d8649639
https://github.com/ioquake/ioq3/commit/ac4802af8d431af0813f5def9dbb5190d8649639
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-10-02 (Mon, 02 Oct 2017)
Changed paths:
M code/renderergl2/tr_init.c
M code/renderergl2/tr_postprocess.c
Log Message:
-----------
OpenGL2: Fix brightness when r_autoExposure is disabled
The game world is too dark when r_autoExposure is disabled. It can be
fixed by setting (cheat) r_cameraExposure to 1 but then the game is
too bright when r_autoExposure is enabled. So default r_cameraExposure
to 1 and make auto exposure subtract 1 from r_cameraExposure value.
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