[quake3-commits] [ioquake/ioq3] 2e5c4b: travis-ci: Don't run coverity_scan on master branc...
Zack Middleton
zack at cloemail.com
Thu Jun 29 20:45:32 EDT 2017
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 2e5c4bd96a206eabd0801f59c914958d7ef22fc7
https://github.com/ioquake/ioq3/commit/2e5c4bd96a206eabd0801f59c914958d7ef22fc7
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-24 (Sat, 24 Jun 2017)
Changed paths:
M .travis.yml
Log Message:
-----------
travis-ci: Don't run coverity_scan on master branch
Once the weekly limit for Coverity scan is reached all builds exit
success without compiling.
Commit: ccfc9011e24d952beb61a5051c90581cc7106e36
https://github.com/ioquake/ioq3/commit/ccfc9011e24d952beb61a5051c90581cc7106e36
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-24 (Sat, 24 Jun 2017)
Changed paths:
M .travis.yml
Log Message:
-----------
travis-ci: Upgrade to docker build system
Commit: 007e250e114d9f74ad3b3e1446082b652b1cff61
https://github.com/ioquake/ioq3/commit/007e250e114d9f74ad3b3e1446082b652b1cff61
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-29 (Thu, 29 Jun 2017)
Changed paths:
M code/game/g_bot.c
Log Message:
-----------
Split G_AddRandomBot into multiple functions
Commit: 23a331c9f819a3465b14216096be794f207826e4
https://github.com/ioquake/ioq3/commit/23a331c9f819a3465b14216096be794f207826e4
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-29 (Thu, 29 Jun 2017)
Changed paths:
M code/game/g_bot.c
Log Message:
-----------
Make 'addbot random' command select a random bot info
It reuses the random bot selection code for bot_minplayers cvar.
Commit: 51649695a56c86333113991458318d450935ec2b
https://github.com/ioquake/ioq3/commit/51649695a56c86333113991458318d450935ec2b
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-29 (Thu, 29 Jun 2017)
Changed paths:
M code/game/g_bot.c
Log Message:
-----------
Fix random bot not looking for bots by funname
Quake 3's Anarki bot has a 'funname' with colors in it.
This commit fixes Anarki not being detected as in use.
Commit: d0d1fe1b7c7e0321b06e170b6552fd1bd2194820
https://github.com/ioquake/ioq3/commit/d0d1fe1b7c7e0321b06e170b6552fd1bd2194820
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-29 (Thu, 29 Jun 2017)
Changed paths:
M code/game/g_bot.c
Log Message:
-----------
Fix bot_minplayers passing delay as team to addbot in non-team gametypes
Commit: 7c601da6510252b17fdb1909f15d94f6a912142d
https://github.com/ioquake/ioq3/commit/7c601da6510252b17fdb1909f15d94f6a912142d
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-29 (Thu, 29 Jun 2017)
Changed paths:
M code/game/g_bot.c
Log Message:
-----------
Fix not adding random bot when all bot info are in use on team
If there are two bot infos in scripts/bots.txt then each team can
only add two random bots via bot_minplayers or addbot random.
Pick random bot info from least used bot infos instead of only ones
that are used by zero players. That way a random bot can always be
added to the game.
This rarely affected Quake 3 since there is 32 bot infos. It could
easily affect new games though.
Commit: d8f2ff7a4b452ebe30bf5628cb3710284066359b
https://github.com/ioquake/ioq3/commit/d8f2ff7a4b452ebe30bf5628cb3710284066359b
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-29 (Thu, 29 Jun 2017)
Changed paths:
M code/game/g_bot.c
Log Message:
-----------
Check delayed bot's team when counting bots for bot_minplayers
note: This requires my previous commit that added teampref userinfo
so that bots choose correct team in ClientConnect.
Commit: 0999aff28dbc198b19e38399cc50c468bbbdb0b3
https://github.com/ioquake/ioq3/commit/0999aff28dbc198b19e38399cc50c468bbbdb0b3
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-29 (Thu, 29 Jun 2017)
Changed paths:
M code/game/g_bot.c
Log Message:
-----------
Fix duplicate (delayed) random bots being choosen
Count delayed bots when looking for least used bot infos for deciding
which bot to add.
Commit: cabc32362c1093320ce4b03d939df2deabba020a
https://github.com/ioquake/ioq3/commit/cabc32362c1093320ce4b03d939df2deabba020a
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-29 (Thu, 29 Jun 2017)
Changed paths:
M code/game/g_bot.c
Log Message:
-----------
Don't pick duplicate random bots until all bot types are added
Don't add the same bot to multiple teams until there are as many
bots on the server as there are bot types.
Previously each team would have unique bots until all bot types
were added to the team but other teams may have the same bot. Now
there will not be any duplicate bots until there are more bots than
bot types.
Now Quake 3 (32 bot types) in 16 vs 16 bot CTF will not contain
duplicate bot types. (You have to increase memory in code/game/
g_mem.c in order to add 32 bots though.)
I had to change G_AddRandomBot() to use 'addbot random' or else the
same bot could be added to red and blue teams. The bot was selected
and stored in console command buffer so game doesn't know not to
select the bot again.
Commit: b984dd4a234da326ff50fdaa3f8d38516f4fd98b
https://github.com/ioquake/ioq3/commit/b984dd4a234da326ff50fdaa3f8d38516f4fd98b
Author: Zack Middleton <zack at cloemail.com>
Date: 2017-06-29 (Thu, 29 Jun 2017)
Changed paths:
M code/game/g_bot.c
Log Message:
-----------
Add range check for bot skill in addbot command
Adding a bot with skill of 0 doesn't show icon on hud.
Compare: https://github.com/ioquake/ioq3/compare/03336dd0bf82...b984dd4a234d
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